Computer Learning

Posted in Uncategorized by admin on January 25, 2012 No Comments yet



Computer+Learning

PLATO Computer Learning System 50th Anniversary


Victorinox 40520 Fibrox 8-Inch Chef's Knife


Victorinox 40520 Fibrox 8-Inch Chef’s Knife


$40.00


40520 Features: -Chef’s knife. -Fibrox collection. -Fibrox non slip handle. -High carbon fine grain stainless steel blade. -Taper ground blade for perfect chopping. Specifications: -Made in Switzerland. -Victorinox provides Lifetime warranty against defects in materials and workmanship. -Blade: 8” . -Overall dimensions: 2.25” H x 15.25” W x 0.75” D….

Cuisinart CPK-17 PerfecTemp 1.7-Liter Stainless Steel Cordless Electric Kettle


Cuisinart CPK-17 PerfecTemp 1.7-Liter Stainless Steel Cordless Electric Kettle


$185.00


This Cuisinart Perfectemp Cordless Electric Programmable Kettle offers latest innovation for this product category%2E Heating water will never be easier with this handsome brushed stainless steel kettle%2E Great for making tea%2C hot chocolate or instant soups%2E It will quickly bring 1%2E75 quarts of water to a boil and then turn itself off%2E…

Mr. Coffee MWBLK Mug Warmer


Mr. Coffee MWBLK Mug Warmer


$7.19


Trust Mr. Coffee to create this unique product. It’s like a special dock for your mug. Place you mug on this electric base and it’ll keep any beverage warm. From coffees, teas, chocolates, and toddies, use this mug warmer to help keep beverages warm – as you like it. It’s perfect for any fan of warm beverages. This Mug Warmer also makes a great gift to an appreciative friend or colleague….

Baby Signing Time Volume 1 DVD


Baby Signing Time Volume 1 DVD


$14.59


BABY SIGNING TIME VOL 1 – DVD Movie…

Baby Einstein Gift Pack Volume 3 (Baby Galileo/Baby Neptune/Baby Beethoven/Numbers Nursery)


Baby Einstein Gift Pack Volume 3 (Baby Galileo/Baby Neptune/Baby Beethoven/Numbers Nursery)


$39.99


BABY EINSTEIN:VOL 3 – DVD Movie…

Blue's Clues - Blue's Room - Alphabet Power


Blue’s Clues – Blue’s Room – Alphabet Power


$4.30


EVERYONE’S GATHERED IN BLUE’S ROOM FOR A SPECIAL ALPHABET PLAYDATE. 26 PUPPET LETTERS HAVE COME TO PLAY AND, WITH ASSISTANCEFROM BLUE & FRIENDS, HELP VIEWERS DISCOVE THE POWER OF LETTERS& WORDS….

The Journey Inside: A Learning Adventure In High Technology (Filmed in IMAX)


The Journey Inside: A Learning Adventure In High Technology (Filmed in IMAX)



Take a guided tour through the super-clean world of a high-tech computer chip factory. Explore the world inside the computer. And hold on to your seat for a thrill ride through the heart of a microprocessor. This unusual experience is waiting for you in The Journey Inside. This family learning adventure follows 12 year-old Jimmy on his race to foil an alien plot to slow the advancement of technolo…


Graphic Design:1 [VHS]


Graphic Design:1 [VHS]


$39.99



Arthur's Computer Adventure [VHS]


Arthur’s Computer Adventure [VHS]


$12.98


What’s a kid to do when his best buddy lets him borrow an exciting new computer game, but his mom says “I’d prefer you stay off my computer?” Sneak on to the computer, of course. Trouble is, the young cartoon aardvark Arthur and his bunny friend Buster crash the computer. Now Arthur has to decide when and how to confess the crime to his mom. In the accompanying episode, Arthur vs. The Piano, …

Chamberlain KLIK1U Clicker Transmitter Universal Garage Door Remote Control


Chamberlain KLIK1U Clicker Transmitter Universal Garage Door Remote Control


$21.95


If you need to replace a lost or broken remote control, or just want to complement your existing garage access system, the new Clicker universal remote control is the perfect single-source solution. It is designed to work with a variety of brands of garage door openers to give you convenient, secure, access to your garage and home. With it, you can operate two different garage door manufacturers a…

Machine Learning in Computer Vision


Machine Learning in Computer Vision


$119


Machine Learning in Computer Vision

Computer Assisted Language Learning


Computer Assisted Language Learning


$93.33


Computer Assisted Language Learning

Learning Computer Numerical Control


Learning Computer Numerical Control


$138.09


Learning Computer Numerical Control

Scripting Computer-Supported Collaborative Learning


Scripting Computer-Supported Collaborative Learning


$111.25


Scripting Computer-Supported Collaborative Learning

Computer Games and Team and Individual Learning


Computer Games and Team and Individual Learning


$87.32


Computer Games and Team and Individual Learning

The Path of Speech Technologies in Computer Assisted Language Learning


The Path of Speech Technologies in Computer Assisted Language Learning


$113


The Path of Speech Technologies in Computer Assisted Language Learning

Intelligent Learning Systems and Advancements in Computer-aided Instruction


Intelligent Learning Systems and Advancements in Computer-aided Instruction


$123.2


Intelligent Learning Systems and Advancements in Computer-aided Instruction

Learning SAS in the Computer Lab


Learning SAS in the Computer Lab


$51.48


LEARNING SAS IN THE COMPUTER LAB, 3RD EDITION, gets readers up and running quickly with SAS. Explaining concepts and commands in clear steps, the authors provide SAS basics so students can successfully apply computing techniques in statistics and acquire

Machine Learning and Data Mining for Computer Security


Machine Learning and Data Mining for Computer Security


$139


This work talks about machine learning and data mining for computer security.

Trend Computer Skills Learning Chart


Trend Computer Skills Learning Chart


$16.99


0% 17″ Height x 22″ Width 2 to 6 38903 6 / Pack 7 Year to 13 Year Computer Skills Learning Chart Computer Basics (T-38061) Online Safety Rules (T-38062) Computer Rules (T-38121) Browsing the Net (T-38064) Computer Keyboard Basics (T-38122) Computer Skills Learning Charts focus on grade-appropriate subjects. Introduce one chart at a time, or display the entire combo pack for year-round reference. Sturdy and durable charts include computer basics, online safety rules, computer rules, browsing the net and computer keyboard basics. Computer basic learning chart identifies parts of a personal computer with word labels and brief descriptions and includes a glossary of computer terms. The online safety rules chart covers what a student Internet user should do and should not. The browsing the net chart defines the various parts of a typical Internet search engine or directory and includes helpful hints for using directories and search engines. The computer keyboard defines the functions of important computer keys. The back of each chart features reproducible activities, subject information, and helpful tips. Ideal for second-grade to sixth-grade (ages 7 to 13). Chart Computer Skills Learning Chart Multi No Trend Trend enterprises, Inc www.trendenterprises.com

Scripting Computer-supported Collaborative Learning


Scripting Computer-supported Collaborative Learning


$149


Research on Computer-Supported Collaborative Learning (CSCL) is a multidisciplinary field located at the intersection of cognitive psychology, computer science, and education. This book demonstrates the opportunities for using synergy to apply the script concept between perspectives and interdisciplinary CSCL approaches to scripting.

Machine Learning in Computer-Aided Diagnosis


Machine Learning in Computer-Aided Diagnosis


$175.47


“This book provides a comprehensive overview of machine learning research and technology in medical decision-making based on medical images”–Provided by publisher.

Errors and Intelligence in Computer-Assisted Language Learning


Errors and Intelligence in Computer-Assisted Language Learning


$143


This book provides the first comprehensive overview of theoretical issues, historical developments and current trends in ICALL, Intelligent Computer-Assisted Language Learning.

Computer-Enhanced and Mobile-Assisted Language Learning


Computer-Enhanced and Mobile-Assisted Language Learning


$130.67


“This book presents the latest research into computer-enhanced language learning as well as the integration of mobile devices into new language acquisition”–Provided by publisher.

Working with Computer Assisted Language Learning (CALL)


Working with Computer Assisted Language Learning (CALL)


$110


Working with Computer Assisted Language Learning (CALL) discusses practical aspects of working with computer-assisted language learning (CALL) in several different contexts. The authors of the articles share their experience on how to use CALL to make language learning more effective and how to develop language teachers’ knowledge and skills for the use of CALL. This book is designed to encourage readers to be creative and active in the implementation of CALL.

38903 - Trend Computer Skills Learning Chart


38903 – Trend Computer Skills Learning Chart


$15.78


Computer Skills Learning Charts Focus On Grade-appropriate Subjects. Introduce One Chart At A Time, Or Display The Entire Combo Pack For Year-round Reference. Sturdy And Durable Charts Include Computer Basics, Online Safety Rules, Computer Rules, Browsing The Net And Computer Keyboard Basics. Computer Basic Learning Chart Identifies Parts Of A Personal Computer With Word Labels And Brief Descriptions And Includes A Glossary Of Computer Terms. The Online Safety Rules Chart Covers What A Student Internet User Should Do And Should Not. The Browsing The Net Chart Defines The Various Parts Of A Typical Internet Search Engine Or Directory And Includes Helpful Hints For Using Directories And Search Engines. The Computer Keyboard Defines The Functions Of Important Computer Keys. The Back Of Each Chart Features Reproducible Activities, Subject Information, And Helpful Tips. [TEP38903] UPC: 078628389036 UNSPC: 55101501 0.74 LB

User-Centered Computer Aided Language Learning


User-Centered Computer Aided Language Learning


$64.56


“This book discusses the basis of a broad framework for the development and management of Computer Aided Language Learning (CALL) environments, covering domains as diverse as education, information systems, psychology, sociology, linguistics, artificial i

LEARNING SAS IN COMPUTER LAB


LEARNING SAS IN COMPUTER LAB


$51.3


Excellent Condition Used

Computer-Assisted Language Learning


Computer-Assisted Language Learning


$1500.13


No Synopsis Available

Learning Sas In The Computer Lab


Learning Sas In The Computer Lab


$65.28


No Synopsis Available

Advances in Computer-supported Learning


Advances in Computer-supported Learning


$71.61


No Synopsis Available

Learning Sas in the Computer Lab


Learning Sas in the Computer Lab


$8


No Synopsis Available

Learning Computer Applications


Learning Computer Applications


$34.86


This book is in Used condition

Learning Computer Programming, by Farrell


Learning Computer Programming, by Farrell


$31.7


This book is in Like New condition

Computer-Supported Collaborative Learning


Computer-Supported Collaborative Learning


$94.95


This book is in New – Excellent condition

Learning with Computers


Learning with Computers


$39.95


A collection of essays by leading researchers which examine computer-based learning, and the often positive affects which result from peer interaction and collaborative activities.

Computational Learning For Adaptive Computer Vision


Computational Learning For Adaptive Computer Vision


$37.29


The goal of computer vision (CV) research is to provide computers with human-like perception capabilities so that they can sense the environment, understand the sensed data, take appropriate actions, and learn from this experience in order to enhance futu

Perceptual Learning


Perceptual Learning


$130


The Psychology of Learning and Motivation publishes empirical and theoretical contributions in cognitive and experimental psychology, ranging from classical and instrumental conditioning to complex learning and problem solving. Each chapter provides a thoughtful integration of a body of work. Key Features * Includes computational models of human learning * Provides contributions from ten leading researchers in the field * Contains interdisciplinary perspectives on perceptual learning * Synthesizes research from psychology and computer science * Focuses on the specific mechanisms that drive perceptual learning

Engaging Learning


Engaging Learning


$40.99


Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience.  Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.

Learning with Digital Games


Learning with Digital Games


$46.95


Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning.

Handbook of Research on Computer-Enhanced Language Acquisition and Learning


Handbook of Research on Computer-Enhanced Language Acquisition and Learning


$186.2


“This book provides comprehensive coverage of successful translation of language learning designs utilizing ICT in practical learning contexts. It offers researchers, scholars, students, and professionals worldwide, access to the latest knowledge relatedt

Learning


Learning


$83.03


Learning

Machine Learning


Machine Learning


$167.81


This exciting addition to the McGraw-Hill Series in Computer Science focuses on the concepts and techniques that contribute to the rapidly changing field of machine learning–including probability and statistics, artificial intelligence, and neural networ

Learning SAS in the Computer Lab, 3rd Edition


Learning SAS in the Computer Lab, 3rd Edition


$55.99


LEARNING SAS IN THE COMPUTER LAB, 3RD EDITION, gets you up and running quickly with SAS. Conveying concepts and commands in clear steps, the authors provide SAS basics so you can successfully use computing techniques in all types of statistics problems right away—and acquire an appreciation of data analysis. This brief, affordable manual also ensures that you learn enough about programming with SAS to be able to find your way around the many SAS reference manuals that you will use in your professional activities.

Learning SAS in the Computer Lab, 2nd Edition


Learning SAS in the Computer Lab, 2nd Edition


$55.99


LEARNING SAS IN THE COMPUTER LAB, Second Edition gets students up and running quickly with SAS. Using clear sets of steps, Rebecca Elliott provides the SAS basics so students can master computing in statistics and acquire an appreciation of data analysis. This brief, affordable manual will ensure that students can find their way around the many SAS reference manuals.

The Cambridge Handbook of the Learning Sciences


The Cambridge Handbook of the Learning Sciences


$50


Learning sciences is an interdisciplinary field that studies teaching and learning. This handbook shows how educators can use the learning sciences to design more effective learning environments – including school classrooms and informal settings such as science centers or after-school clubs, on-line distance learning, and computer-based tutoring software.

LEARNING COMPUTER APPLICATIONS-W/CD


LEARNING COMPUTER APPLICATIONS-W/CD


$71.2


Brand New

eBook: Learning SAS in the Computer Lab


eBook: Learning SAS in the Computer Lab


$29.49


N/A

Learning Computer Applications: Projects and Exercises


Learning Computer Applications: Projects and Exercises


$2


No Synopsis Available

DDC Learning Computer Concepts, by O'Hara


DDC Learning Computer Concepts, by O’Hara


$19


This book is in Used condition

Learning OpenCV


Learning OpenCV


$39.99


“This library is useful for practitioners, and is an excellent tool for those entering the field: it is a set of computer vision algorithms that work as advertised.” -William T. Freeman, Computer Science and Artificial Intelligence Laboratory, Massachusetts Institute of Technology Learning OpenCV puts you in the middle of the rapidly expanding field of computer vision. Written by the creators of the free open source OpenCV library, this book introduces you to computer vision and demonstrates how you can quickly build applications that enable computers to “see” and make decisions based on that data. Computer vision is everywhere-in security systems, manufacturing inspection systems, medical image analysis, Unmanned Aerial Vehicles, and more. It stitches Google maps and Google Earth together, checks the pixels on LCD screens, and makes sure the stitches in your shirt are sewn properly. OpenCV provides an easy-to-use computer vision framework and a comprehensive library with more than 500 functions that can run vision code in real time. Learning OpenCV will teach any developer or hobbyist to use the framework quickly with the help of hands-on exercises in each chapter. This book includes: A thorough introduction to OpenCV Getting input from cameras Transforming images Segmenting images and shape matching Pattern recognition, including face detection Tracking and motion in 2 and 3 dimensions 3D reconstruction from stereo vision Machine learning algorithms Getting machines to see is a challenging but entertaining goal. Whether you want to build simple or sophisticated vision applications, Learning OpenCV is the book you need to get started.

Learning Spaces


Learning Spaces


$129


Learning spaces offer a rigorous mathematical foundation for practical systems of educational technology. Learning spaces generalize partially ordered sets and are special cases of knowledge spaces. The various structures are investigated from the standpoints of combinatorial properties and stochastic processes. Leaning spaces have become the essential structures to be used in assessing students' competence of various topics. A practical example is offered by ALEKS, a Web-based, artificially intelligent assessment and learning system in mathematics and other scholarly fields. At the heart of ALEKS is an artificial intelligence engine that assesses each student individually and continuously. The book is of interest to mathematically oriented readers in education, computer science, engineering, and combinatorics at research and graduate levels. Numerous examples and exercises are included in this title, together with an extensive bibliography.

Learning by Doing


Learning by Doing


$54.99


Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation.  It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures.  Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues.  As John Coné, former chief learning officer of Dell Computers, suggests, “Anyone who wants to lead or even succeed in our profession would do well to read this book.”

Learning With Computers Level K


Learning With Computers Level K


$41.77


South-Western’s Learning With Computers Levels K-5 is a series of project-based keyboarding books that teach and reinforce computer application skills to elementary students. This series covers the computer literacy skills established by the National Educ

An Overview of Online Learning


An Overview of Online Learning


$24.95


If you're thinking about using online learning in your organization, On-Line Learning will become one of your greatest planning resources. The author explains online learning in simple language, defines basic terms and concepts, and addresses three key considerations when planning an online learning program: Learning goals you can achieve with online learning, many you can't achieve in a classroom; Technology you need to consider when starting or expanding an online learning program; Project issues associated with the successful design, development and delivery of online learning. You'll learn: How online learning compares to distance learning, e-learning, web-based training and computer-based training; How to deal with the new opportunities and challenges the computer imposes; The difference between formal and informal learning; 3 types of supporting technologies; How to develop online learning materials. This book includes a glossary of terms and samples of online learning lesson designs and is packed with examples, resources and suggestions to ensure your next effort is a success.

LeapFrog ClickStart AC Adapter - Power up the learning. Simply plug the adapter into your ClickStart My First Computer Console


LeapFrog ClickStart AC Adapter – Power up the learning. Simply plug the adapter into your ClickStart My First Computer Console


$16.99


LeapFrog ClickStart AC Adapter – Power up the learning. Simply plug the adapter into your ClickStart My First Computer Console

LeapFrog 19157 Learning Toy


LeapFrog 19157 Learning Toy


$17.99


1.85 lb 11″ Height x 10.50″ Width x 6.70″ Depth 19157 19157 My Pal Violet 6 Month to 3 Year Now with embroidered paws! Give learning a personal touch with this soft, cuddly purple puppy named Violet! Violet connects to the computer so you can customize the music and personalize the learning with your child’s name and favorite food, animal and color. Violet comes with 5 pre-loaded songs, or you can select and download your choice of learning tunes and lullabies from an online list of 30 songs. Press a paw to play music, learning songs or games! Parents can connect to the online LeapFrog Learning Path for customized learning insights and ideas to expand the learning. Requires 3 AA batteries Animal Color Food LeapFrog LeapFrog Enterprises, Inc Learning Learning Toy Name Number Song www.leapfrog.com

Proofreading At The Computer,


Proofreading At The Computer,


$23.85


By learning a simple method of proofreading used by professional proofreaders that you can apply to any document, PROOFREADING AT THE COMPUTER gives you the proofreading skills needed to produce documents that are error-free. You will learn to proofread c

Motivated Reinforcement Learning


Motivated Reinforcement Learning


$99


Motivated learning is a research field in artificial intelligence and cognitive modelling. This book describes how motivated reinforcement learning agents can be used in computer games for the design of non-player characters that can adapt their behaviour in response to unexpected changes in their environment.

Situated Language and Learning


Situated Language and Learning


$39.95


Tackles the big ideas about language, literacy and learning. Why do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology teach our educational policy makers?

Learning Microsoft Word 2010


Learning Microsoft Word 2010


$80.21


Learning Microsoft Word 2010 teaches students the complete set of Microsoft Word skills they need to succeed in the classroom, at home, and on the job. Designed to engage students with numerous hands-on projects that build skills and computer confidence,

Simulations and the Future of Learning


Simulations and the Future of Learning


$44.8


Simulations and the Future of Learning offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer simulations for this generation. Looking back on his recent first-hand experience as lead desi

e-Learning in Aviation


e-Learning in Aviation


$99.95


Whereas traditional classroom instruction requires pilots to be pulled "off the line", a training facility to be maintained and instructors to be compensated, e-learning is extremely cost-effective and therefore an attractive alternative. However, e-learning only saves money if the training is effective. Eager to reap financial benefits, e-learning courses have a history of varying dramatically in quality. The poorest courses are those that directly convert classroom-based presentations to an online format, not recognizing that computer-based instruction is an entirely different medium. Addressing this issue directly, e-Learning in Aviation explores the characteristics of computer-based course design and multimedia that are associated with improved learning. It then provides guidance regarding how to use research-based instructional design principles to plan, design, develop, and implement an e-Learning course within an aviation organization and continually evaluate whether or not the course is accomplishing instructional goals. A blended learning strategy, which incorporates both face-to-face and computer-based instruction, is suggested as the most appropriate choice for the majority of aviation companies. The goal of this approach is to utilize e-Learning as a tool to reduce time at the training centre and thereby increase pilot productivity and potentially improve the quality of training. Although the examples within this book focus on pilot training, the suggestions and guidelines are applicable to all employee groups within the industry.

Distance Learning Technologies in Education


Distance Learning Technologies in Education


$40


Distance learning can defined as learning where the instructor and the students are in physically separate locations. The various technologies used in distance learning can be roughly divided into four categories: print, audio, computer and video. The explosion of the internet, coupled with advances in educational software, has fuelled distance learning and online education throughout the world. Not only is distance learning convenient, it is also effective. Several research studies have found that distance learning is equally or more effective than traditional instruction when the method and technologies used are appropriate to the instructional tasks, when there is student-to-student interaction, and when there is timely teacher-to-student feedback. This book is intended for educators who are interested in implementing distance learning technologies. It provides an overview of the advantages and characteristics of the various technologies now being used to teach learners.

A Learning Zone of Ones Own


A Learning Zone of Ones Own


$113


This text is based largely on two workshops organized by Steels (Sony Computer Science Laboratory, Paris) in Portugal in 2002 and Spain in 2003, as part of a long-term effort initiated by Tokoro (Sony Computer Science Labs Inc., Tokyo) to stimulate multidisciplinary discussions aimed at improving education and learning for children and adults of al

Learning from Data


Learning from Data


$134


An interdisciplinary framework for learning methodologies—covering statistics, neural networks, and fuzzy logic, this book provides a unified treatment of the principles and methods for learning dependencies from data. It establishes a general conceptual framework in which various learning methods from statistics, neural networks, and fuzzy logic can be applied—showing that a few fundamental principles underlie most new methods being proposed today in statistics, engineering, and computer science. Complete with over one hundred illustrations, case studies, and examples making this an invaluable text.

Learning Processing


Learning Processing


$51.95


This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By travelling beyond the confines of proprietary software, you will be empowered to create your own custom design tools. * A friendly start-up guide to Processing, the visual artist’s free, open-source alternative to expensive software and daunting programming languages. * No previous experience requiredthis book is for the true programming beginner! * Step-by-step examples, thorough explanations, hands-on exercises, and simple code samples support your learning curve. Source code and supplemental tutorials are also available through an online companion site.

Multimedia Technologies for E-Learning


Multimedia Technologies for E-Learning


$199


Multimedia technology for e-learning involves techniques from artificial intelligence, computer vision, but also human computer interaction, educational science and psychology. The Third IEEE International Workshop on Multimedia Technologies for E-Learning (MTEL) was held in Berkeley in December 2008 and aimed at bringing experts from these respective fields together. This e-book contains revised and significantly extended versions of outstanding papers presented at MTEL 2008, supplemented by contributions of invited authors recognized for their excellent work in the field.

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces


Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces


$145.6


“This book provides an extensive treatment of the field of games-based learning, providing a presentation of what we know about the subject, where the key challenges lie, and some of the approaches to addressing these key challenges”–Provided by publishe

Automatic Transmissions Computer Based Training By Delmar Learning (COR)


Automatic Transmissions Computer Based Training By Delmar Learning (COR)


$133.15


Author: Delmar Learning (COR) Series Title: Professional Automotive Technician Training Series Publication Date: 2007/12/20 Binding Type: Hardcover Language: English Depth: 0.50 Width: 5.25 Height: 7.25

Fuels, Emissions and Exhaust Computer Based Training (Cbt) By Delmar Learning


Fuels, Emissions and Exhaust Computer Based Training (Cbt) By Delmar Learning


$133.15


Author: Delmar Learning Series Title: Professional Automotive Technician Training Series Publication Date: 2010/06/18 Binding Type: Hardcover Language: English Depth: 0.50 Width: 5.25 Height: 7.50

Performing With Computer Applications


Performing With Computer Applications


$91.8


Using the developmental approach to learning, Performing with Computer Applications, 2nd Edition offers a means of learning about computers, thinking critically, solving problems, communicating effectively, applying technology to task and working in teams

Machine Learning and Systems Engineering


Machine Learning and Systems Engineering


$179


A large international conference on Advances in Machine Learning and Systems Engineering was held in UC Berkeley, California, USA, October 20-22, 2009, under the auspices of the World Congress on Engineering and Computer Science (WCECS 2009). "Machine Learning and Systems Engineering" contains forty-six revised and extended research articles written by prominent researchers participating in the conference. Topics covered include Expert system, Intelligent decision making, Knowledge-based systems, Knowledge extraction, Data analysis tools, Computational biology, Optimization algorithms, Experiment designs, Complex system identification, Computational modeling, and industrial applications. "Machine Learning and Systems Engineering" offers the state of the art of tremendous advances in machine learning and systems engineering and also serves as an excellent reference text for researchers and graduate students, working on machine learning and systems engineering.

Machine Learning in Bioinformatics


Machine Learning in Bioinformatics


$118


An introduction to machine learning methods and their applications to problems in bioinformatics. Machine learning techniques are increasingly being used to address problems in computational biology and bioinformatics. Novel computational techniques to analyze high throughput data in the form of sequences, gene and protein expressions, pathways, and images are becoming vital for understanding diseases and future drug discovery. Machine learning techniques such as Markov models, support vector machines, neural networks, and graphical models have been successful in analyzing life science data because of their capabilities in handling randomness and uncertainty of data noise and in generalization. From an internationally recognized panel of prominent researchers in the field, Machine Learning in Bioinformatics compiles recent approaches in machine learning methods and their applications in addressing contemporary problems in bioinformatics. Coverage includes: feature selection for genomic and proteomic data mining; comparing variable selection methods in gene selection and classification of microarray data; fuzzy gene mining; sequence-based prediction of residue-level properties in proteins; probabilistic methods for long-range features in biosequences; and much more. Machine Learning in Bioinformatics is an indispensable resource for computer scientists, engineers, biologists, mathematicians, researchers, clinicians, physicians, and medical informaticists. It is also a valuable reference text for computer science, engineering, and biology courses at the upper undergraduate and graduate levels.

Learning To Program With C#


Learning To Program With C#


$79.95


In this computer based training course on C#, teacher and author Mike McMillan introduces you to this powerful programming language. Using a simple to understand step by step method of learning, you will quickly grasp the components to allow you to write full fledged programs with C#

The Learning Equation Basic Mathematics


The Learning Equation Basic Mathematics


$103


TLE is designed for learner-focused, computer classroom, lab-based, and distance learning courses. Adopting institutions receive and have license to install all TLE courses on their campus computers, even if they only adopt and have students purchase TLE

Learning and Teaching Early Math


Learning and Teaching Early Math


$40.28


For pre and in-service teachers, Clements and Sarama (early childhood, mathematics, and computer education, U. at Buffalo, State U. of New York) describe how to use a learning trajectories approach to diagnose what children in early childhood know about m

Learning and Teaching with Technology


Learning and Teaching with Technology


$59.95


The use of information and communications technology (ICT) in education is leading to fundamental changes in traditional learning and teaching practices. Increased use of electronic libraries and databases, multimedia courseware and computer-mediated communication is giving rise to an entirely new educational experience, that is prompting educators to assess the potential for improved and enriched learning and teaching models. Learning and Teaching with Technology explores the creative opportunities offered by ICT, and provides an authoritative, rigorous survey of the ways in which ICT is currently transforming core teaching functions, including: *subject matter representation *activating learning and the engagement of students *supporting interaction and socialization *assessing learning outcomes *providing feedback to students Written by leading international researchers in the field, the book draws from the experiences of practitioners at the forefront of ICT developments. This book is essential reading for all educational professionals who recognize the new opportunities afforded by this changed environment, whether they are an open and flexible learning specialist, educational technologist or educational developer in either a conventional or an e-learning environment.

New Science of Learning


New Science of Learning


$179


The earliest educational software simply transferred print material from the page to the monitor. Since then, the Internet and other digital media have brought students an ever-expanding, low-cost knowledge base and the opportunity to interact with minds around the globe-while running the risk of shortening their attention spans, isolating them from interpersonal contact, and subjecting them to information overload. The New Science of Learning: Cognition, Computers and Collaboration in Education deftly explores the multiple relationships found among these critical elements in students' increasingly complex and multi-paced educational experience. Starting with instructors' insights into the cognitive effects of digital media-a diverse range of viewpoints with little consensus-this cutting-edge resource acknowledges the double-edged potential inherent in computer-based education and its role in shaping students' thinking capabilities. Accordingly, the emphasis is on strategies that maximize the strengths and compensate for the negative aspects of digital learning, including:.; Group cognition as a foundation for learning.; Metacognitive control of learning and remembering.; Higher education course development using open education resources.; Designing a technology-oriented teacher professional development model.; Supporting student collaboration with digital video tools.; Teaching and learning through social annotation practices. The New Science of Learning: Cognition, Computers and Collaboration in Education brings emerging challenges and innovative ideas into sharp focus for researchers in educational psychology, instructional design, education technologies, and the learning sciences. Endorsements:. "The book brings together leading researchers who study how technology can enhance student learning. They address questions of how technology can support collaborative learning, knowledge building, assessment, metacognition, and professional development. For example, a chapter by Howard Gardner and his colleagues describes how students are changing as they grow up with new technologies, and a chapter by Kurt W. Fischer and his colleagues describes redesigning testing with the use of latest in computer technology and learning science. Altogether it is a fine collection of chapters about the latest advances in educational technology.". Allan Collins, Northwestern University – Author, Rethinking Education in the Age of Technology. "Modern learning technologies have emerged in the 21st century as powerful tools to enhance learning and thinking, but much of their potential remains to be realized. Remarkably, as we explore how learners interact with diverse learning environments, including digital media, we are discovering that these tools also are revealing new insights into how our minds operate and how better to realize the promise that learning technologies offer. This book presents some of the latest discoveries and the

Computer Activities Across the Curriculum


Computer Activities Across the Curriculum


$15.99


Here’s a wonderful assortment of activities that teachers can use to supplement classroom lessons. Students will reinforce their learning while practicing their computer skills.

Computer Recognition Systems 3


Computer Recognition Systems 3


$339


The computer recognition systems are one of the most promising directions in artificial intelligence. This book includes the following sections: features, learning and classifiers, image processing and computer vision, speech and word recognition, medical applications, and miscellaneous applications.

Applied Computer Keyboarding


Applied Computer Keyboarding


$65.67


Looking for a keyboarding book without all the extra applications? APPLIED COMPUTER KEYBOARDING 6E is a one-semester new-key-learning text with basic word processing and document formatting. Computer keyboarding is emphasized as touch typing is learned an

Close Out Version: Learning SAS in the Computer Lab


Close Out Version: Learning SAS in the Computer Lab


$39.49


N/A

WorldCALL: International Perspectives on Computer-Assisted Language Learning


WorldCALL: International Perspectives on Computer-Assisted Language Learning


$133.77


No Synopsis Available

Teaching and Researching : Computer-Assisted Language Learning


Teaching and Researching : Computer-Assisted Language Learning


$40.19


No Synopsis Available

Mastering Computer Skills Through Experiential Learning Cd


Mastering Computer Skills Through Experiential Learning Cd


$54.85


No Synopsis Available

Learning Science Through Computer Games and Simulations


Learning Science Through Computer Games and Simulations


$29.12


At a time when scientific and technological competence is vital to the nation’s future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity

Machine Learning And Data Mining for Computer Security


Machine Learning And Data Mining for Computer Security


$151.19


This book is in Used condition

Learning SAS in the Computer Lab, by Elliott, 2nd Edition


Learning SAS in the Computer Lab, by Elliott, 2nd Edition


$64.38


This book is in Used condition

Computer-Supported Collaborative Learning in Higher Education


Computer-Supported Collaborative Learning in Higher Education


$294.47


This book is in Used condition

Enhancing Learning Through Human Computer Interaction


Enhancing Learning Through Human Computer Interaction


$156.75


This book is in New – Excellent condition

Learning computer programming: Structured logic, algorithms,


Learning computer programming: Structured logic, algorithms,


$10


This book is in Good Used condition

Errors and Intelligence in Computer-Assisted Lanaguage Learning


Errors and Intelligence in Computer-Assisted Lanaguage Learning


$118.75


This book is in New – Excellent condition

English Language Learning and Technology


English Language Learning and Technology


$158


This book explores implications for applied linguistics of recent developments in technologies used in second language teaching and assessment, language analysis, and language use. Focusing primarily on English language learning, the book identifies significant areas of interplay between technology and applied linguistics, and it explores current perspectives on perennial questions such as how theory and research on second language acquisition can help to inform technology-based language learning practices, how the multifaceted learning accomplished through technology can be evaluated, and how theoretical perspectives can offer insight on data obtained from research on interaction with and through technology. The book illustrates how the interplay between technology and applied linguistics can amplify and expand applied linguists’ understanding of fundamental issues in the field. Through discussion of computer-assisted approaches for investigating second language learning tasks and assessment, it illustrates how technology can be used as a tool for applied linguistics research.

Machine Learning Applications In Software Engineering


Machine Learning Applications In Software Engineering


$119.6


Machine learning deals with the issue of how to build computer programs that improve their performance at some tasks through experience. Machine learning algorithms have proven to be of great practical value in a variety of application domains. Not surprisingly, the field of software engineering turns out to be a fertile ground where many software development and maintenance tasks could be formulated as learning problems and approached in terms of learning algorithms.

Transforming Learning with New Technologies


Transforming Learning with New Technologies


$61.43


Interactive, organized by learning goals for teachers and students, and responsive to ISTE standards, New Teachers/New Technologies: Engaging Students, Teaching Content, Transforming Learning shows readers how to integrate computers, Internet-based technologies, and emerging Web 2.0 tools to transform teaching and learning in K-12 schools. This practical text introduces students to the multiple ways that technology can create highly interactive, inquiry-based teaching and learning experiences. It features more than 70 free (or low-cost), easy-to-use computer and Internet technologies that teachers can integrate in every aspect of their professional work-classroom instruction—lesson planning, student assessment, curriculum development, academic research, and professional networking—as well as Technology Transformation Lesson Plans, which show teachers how to integrate technology into classroom lessons while expanding and extending learning goals in all subject areas. The text’s interactive learning experiences for readers offer thought-provoking questions, lesson plan templates, and links to MyEducationLab, Pearson’s premiere online resource with video, tutorials, podcasts, rubrics and checklists, web links and web activities, practice tests, and activities to build teaching skills and dispositions.

Intelligent Open Learning Systems


Intelligent Open Learning Systems


$129


In presented book the Intelligent Open Learning Systems (IOLS) are proposed, described, discussed, and evaluated. The IOLS is a system in which traditional methods of online teaching are enhanced through the use of artificial intelligence and cognitive science. This is the main topic of the book. It consists of ten chapters and is divided into three parts. The first part concentrates on the Open Learning System (OLS) analysis, in particular: the social and educational meanings of the OLS, the new role of the teacher and the new requirements regarding the structure of didactic material. Moreover, the cybernetic model of student, teacher and computer collaboration is presented, the teaching-learning process content and its main characteristics are discussed, and the system based approach to the OLS design is proposed. The second part is focused on the problem of knowledge modeling in the OLS based on the ontology and the competence approaches and leading to the learning object concept and competence management in open systems.The third part describes applications of the OLS in the virtual laboratory for competence transfer, the community-built system of distance learning network, and the AGH student city – the real-life application of the OLS concept. The authors' research findings presented in the book should be useful in various applications related to knowledge management, e-learning systems and information systems.

New Trends And Technologies in Computer-aided Learning for Computer-aided Design


New Trends And Technologies in Computer-aided Learning for Computer-aided Design


$182.3


This book is in Used condition

New Perspectives on Affect and Learning Technologies


New Perspectives on Affect and Learning Technologies


$169


This monograph integrates theoretical perspectives on affect and learning with recent research in affective computing with an emphasis on building new learning technologies. The "new perspectives" come from the intersection of several research themes: -i Basic research on emotion, cognition, and motivation applied to learning environments -i Pedagogical and motivational strategies that are sensitive to affective and cognitive processes -i Multimodal Human Computer Interfaces, with a focus on affect recognition and synthesis -i Recent advances in affect-sensitive Intelligent Tutoring Systems -i Novel methodologies to investigate affect and learning -i Neuroscience research on emotions and learning

Data Analysis, Machine Learning and Applications


Data Analysis, Machine Learning and Applications


$133.65


Data analysis and machine learning are research areas at the intersection of computer science, artificial intelligence, mathematics and statistics. They cover general methods and techniques that can be applied to a vast set of applications such as web and

Understanding Models for Learning and Instruction


Understanding Models for Learning and Instruction


$109


For more than 25 years, the pioneering research and theories of Norbert Seel have had a profound impact on educational thought in mathematics. In this special tribute, an international panel of researchers present the current state of model-based education: its research, methodology, and technology. Fifteen stimulating, sometimes playful chapters link the multiple ways of constructing knowledge (and domains as diverse as cognitive science, computer science, and philosophy) to the complex real world of skill development; generalize model-based theories into educational settings; and explain how to design and evaluate model-centered learning environments. Extensive reading lists, provocative graphics, and a wealth of cultural touchstones from the Bible to Bob Dylan make Understanding Models for Learning and Instruction an accessible yet thought provoking collection. A sampling of the topics covered: Evidence-based assessment of learning models Translating cognitive theory into educational practice New approaches to tracking mental change over time Applying psychoeducational theory to the hands-on classroom Using games as a strategy for constructing model-centered learning environments Externalizing mental models with Mindtools This synthesis of latest innovations and fresh perspectives on classic constructs makes Understanding Models for Learning and Instruction cutting-edge reading for the researchers and educators in mathematics instruction building the next generation of educational models.

Computer


Computer


$22.65


Computer

Learning, Training, and Development in Organizations


Learning, Training, and Development in Organizations


$85


This scholarly book in SIOP’s Organizational Frontier series looks at research on enhancing knowledge acquisition and its application in organizations. It concentrates on training, design and delivery given the changing nature of work and organizations. Now that work is increasingly complex, there is greater emphasis on expertise and cognitive skills. Advances in technology such as computer simulations and web-based training are necessitating a more active role for the learner in the training process. In the broad context of the organization systems, this book promotes learning and development as a continuous lifelong endeavor.

Delivering Learning on the Net


Delivering Learning on the Net


$62.95


As online education becomes more familiar, so the reality of using it in teaching and learning has moved beyond the realm of the specialist. Pedagogy and best practice Delivering Learning on the Net explores the reality of online education today. Accessible and stimulating, it will make a real impact on the way educators use and approach Net-based learning. It presents a detailed global picture of issues, values and experiences, and shows how to approach developing and using the Net for learning. Martin Weller chaired the groundbreaking Open University course You, Your computer and the Net, which is now the largest for-credit online course in Europe. Based on this and his experiences elsewhere, the book is a comprehensive resource grounded in practical reality as well as in research. Key issues covered include: *the Net and its relation to education; *developing and implementing online courses; *the key issues surrounding online education. Teachers, trainers, technologists, administrators and decision-makers working in higher and further education will all find much of value in this book.

Century 21 Computer Keyboarding


Century 21 Computer Keyboarding


$65.67


CENTURY 21 COMPUTER KEYBOARDING provides everything you need for in a one-semester course covering new-key learning, document formatting, and word processing. This latest edition helps students prepare for a lifetime of keyboarding success with innovative

Computer Algebra Recipes


Computer Algebra Recipes


$59.69


Computer algebra systems are revolutionizing the teaching, the learning, and the exploration of science. Not only can students and researchers work through mathematical models more efficiently and with fewer errors than with pencil and paper, they can als

Computer Science Experiments


Computer Science Experiments


$42


Computers are more prevalent in our daily lives than ever before, yet many people are unfamiliar with the concepts and technology of computer science. Offering 20 experiments and activities based on computer research, this book aims to expand students' learning experiences in this field by covering key science concepts.

New Perspectives on Computer Concepts 2012


New Perspectives on Computer Concepts 2012


$65.67


Get Synched! Learning happens when you can effectively connect with the topic you are studying. NEW PERSPECTIVES ON COMPUTER CONCEPTS 2012 makes it possible. Creating a fully integrated and interactive learning environment, NEW PERSPECTIVES ON COMPUTER CO

Enhancing Computer Security with Smart Technology


Enhancing Computer Security with Smart Technology


$109.95


This illustrated textbook on computer security covers AI, machine learning and soft computer techniques as well as applications of these to information security and is suitable for students and researchers entering this exciting field.

Artificial Intelligence in Second Language Learning


Artificial Intelligence in Second Language Learning


$59.95


This volume argues that English as a second language can be learnt by adult learners if typical errors are corrected regularly. The recommended means of correction and remediation is artificial intelligence and its application within Intelligent Computer Assisted Language Learning. Original research demonstrates the success of this approach.

Media in Foreign Language Teaching and Learning


Media in Foreign Language Teaching and Learning


$89.95


Media is now an integral constituent of any educational context. In particular, computer and internet media can have significant bearing on foreign language learning processes and outcomes. Such highly interactive and adaptable media can enable reflective, productive and communicative activities and have much potential for language learning. The 16 papers in this book examine a range of media in use in foreign language education. The papers examine theoretical and pedagogical issues, empirical research findings, and innovative use of media in curricular practice, including students’ evaluations of these projects.

An Introduction to Elementary Statistical Learning Theory


An Introduction to Elementary Statistical Learning Theory


$99


A thought-provoking look at statistical learning theory and its role in understanding human learning and inductive reasoning. A joint endeavor from leading researchers in the fields of philosophy and electrical engineering, An Elementary Introduction to Statistical Learning Theory is a comprehensive and accessible primer on the rapidly evolving fields of statistical pattern recognition and statistical learning theory. Explaining these areas at a level and in a way that is not often found in other books on the topic, the authors present the basic theory behind contemporary machine learning and uniquely utilize its foundations as a framework for philosophical thinking about inductive inference. Promoting the fundamental goal of statistical learning, knowing what is achievable and what is not, this book demonstrates the value of a systematic methodology when used along with the needed techniques for evaluating the performance of a learning system. First, an introduction to machine learning is presented that includes brief discussions of applications such as image recognition, speech recognition, medical diagnostics, and statistical arbitrage. To enhance accessibility, two chapters on relevant aspects of probability theory are provided. Subsequent chapters feature coverage of topics such as the pattern recognition problem, optimal Bayes decision rule, the nearest neighbor rule, kernel rules, neural networks, support vector machines, and boosting. Appendices throughout the book explore the relationship between the discussed material and related topics from mathematics, philosophy, psychology, and statistics, drawing insightful connections between problems in these areas and statistical learning theory. All chapters conclude with a summary section, a set of practice questions, and a reference sections that supplies historical notes and additional resources for further study. An Elementary Introduction to Statistical Learning Theory is an excellent book for courses on statistical learning theory, pattern recognition, and machine learning at the upper-undergraduate and graduate levels. It also serves as an introductory reference for researchers and practitioners in the fields of engineering, computer science, philosophy, and cognitive science that would like to further their knowledge of the topic.

Interactive Artifacts and Furniture Supporting Collaborative Work and Learning


Interactive Artifacts and Furniture Supporting Collaborative Work and Learning


$79.95


Reveals how advances in computer science and human-computer interaction impact Computer-Supported Collaborative Learning CSCL environments. This book investigates how artifacts may trigger rich interactions among groups, which is a central quest for researchers in CSCL.

Vtech 80-121600 Brilliant Creations Advanced Learning Notebook


Vtech 80-121600 Brilliant Creations Advanced Learning Notebook


$67.95


“Vtech Brilliant Creations Advanced Learning Notebook Brand New Includes One Year Warranty, The Vtech Brilliant Creations Advanced Learning Notebook is a realistic looking notebook packed with 120 learning games that focusses on language arts, science, math, foreign language, creativity and more. Features 4.5″” LCD color screen with high-quality animations. It includes real computer mouse and touch pad. This is an essential learning toy for your grade school child. Brilliant Creations Advanced Learning Notebook Features: Learning Laptop Toy, 120 Learning Games, 4.5″” LCD Color Screen, QWERTY keyboard, Teaches Language Arts, Science, Math, Foreign Language, Creativity & More, Real Computer Mouse & Touch Pad, Recommended Age: 5-8 Years, Requires 4 AA Batteries”

Effective Learning and Teaching in Computing


Effective Learning and Teaching in Computing


$52.95


This book, covering information and computer sciences, includes contributions from a wide range of experts in the field, with a broad and international perspective.

Learning PHP and MySQL


Learning PHP and MySQL


$20.99


The PHP scripting language and MySQL open source database are quite effective independently, but together they make a simply unbeatable team. When working hand-in-hand, they serve as the standard for the rapid development of dynamic, database-driven websites. This combination is so popular, in fact, that it’s attracting many programming newbies who come from a web or graphic design background and whose first language is HTML. If you fall into this ever-expanding category, then this book is for you. Learning PHP and MySQL starts with the very basics of the PHP language, including strings and arrays, pattern matching and a detailed discussion of the variances in different PHP versions. Next, it explains how to work with MySQL, covering information on SQL data access for language and data fundamentals like tables and statements. Finally, after it’s sure that you’ve mastered these separate concepts, the book shows you how to put them together to generate dynamic content. In the process, you’ll also learn about error handling, security, HTTP authentication, and more. If you’re a hobbyist who is intimidated by thick, complex computer books, then this guide definitely belongs on your shelf. Learning PHP and MySQL explains everything–from basic concepts to the nuts and bolts of performing specific tasks–in plain English. Part of O’Reilly’s bestselling Learning series, the book is an easy-to-use resource designed specifically for newcomers. It’s also a launching pad for future learning, providing you with a solid foundation for more advanced development.

Vtech 80-067850 Electronic Learning Game


Vtech 80-067850 Electronic Learning Game


$24.99


2.40 lb 3 Year to 6 Year 3.90″ Height x 11.20″ Width x 14.20″ Depth 80-067850 80-067850 Tote & Go Laptop 3 AA Batteries Required Cute child-friendly toy laptop lets kids play at having a real computer Packed full of educational content with 30 learning activities Mouse conveniently tucks into a storage compartment in the back Warm, energetic squirrel character and forest setting makes learning fun Laptop is lightweight and the handle makes it easy to carry Play just like the grown-ups with the Tote & Go Laptop Pink! This cute, kid-friendly laptop will familiarize your kids with the basic mouse/keyboard structure of a real computer and allow them to choose from 30 different learning activities covering letters, numbers and logic. The fun, friendly squirrel serves as a guide and main character for the games and adventures! Electronic Learning Game Learning Letter Logic Number Pink VTech Holdings, Ltd Vtech www.vtech.com

Computer Architecture


Computer Architecture


$104


This best-selling title, considered for over a decade to be essential reading for every serious student and practitioner of computer design, has been updated throughout to address the most important trends facing computer designers today. In this edition, the authors bring their trademark method of quantitative analysis not only to high performance desktop machine design, but also to the design of embedded and server systems. They have illustrated their principles with designs from all three of these domains, including examples from consumer electronics, multimedia and web technologies, and high performance computing. The book retains its highly rated features: Fallacies and Pitfalls, which share the hard-won lessons of real designers; Historical Perspectives, which provide a deeper look at computer design history; Putting it all Together, which present a design example that illustrates the principles of the chapter; Worked Examples, which challenge the reader to apply the concepts, theories and methods in smaller scale problems; and Cross-Cutting Issues, which show how the ideas covered in one chapter interact with those presented in others. In addition, a new feature, Another View, presents brief design examples in one of the three domains other than the one chosen for Putting It All Together. The authors present a new organization of the material as well, reducing the overlap with their other text, Computer Organization and Design: A Hardware/Software Approach 2/e, and offering more in-depth treatment of advanced topics in multithreading, instruction level parallelism, VLIW architectures, memory hierarchies, storage devices and network technologies. Also new to this edition, is the adoption of the MIPS 64 as the instruction set architecture. In addition to several online appendixes, two new appendixes will be printed in the book: one contains a complete review of the basic concepts of pipelining, the other provides solutions a selection of the exercises. Both will be invaluable to the student or professional learning on her own or in the classroom. Hennessy and Patterson continue to focus on fundamental techniques for designing real machines and for maximizing their cost/performance. * Presents state-of-the-art design examples including: * IA-64 architecture and its first implementation, the Itanium * Pipeline designs for Pentium III and Pentium IV * The cluster that runs the Google search engine * EMC storage systems and their performance * Sony Playstation 2 * Infiniband, a new storage area and system area network * SunFire 6800 multiprocessor server and its processor the UltraSPARC III * Trimedia TM32 media processor and the Transmeta Crusoe processor * Examines quantitative performance analysis in the commercial server market and the embedded market, as well as the traditional desktop market. Updates all the examples and figures with the most recent benchmarks, such as SPEC 2000. * Expands coverage of instru

Learning to Listen, Learning to Care


Learning to Listen, Learning to Care


$12.65


Learning to Listen, Learning to Care

LEARNING BOX: LEARNING BOX


LEARNING BOX: LEARNING BOX


$29.32


LEARNING BOX: LEARNING BOX

Learning XNA 3.0


Learning XNA 3.0


$27.99


Do you have what it takes to become a game developer? With this hands-on book, you’ll learn quickly and easily how to develop computer games with Microsoft’s XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you’ll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D,3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique “Test Your Knowledge” exercises and review questions in each chapter. Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0 . “An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the ‘peeling the onion’ approach the author takes, which builds up knowledge from previous chapters.” –David “LetsKillDave” Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager

Learning the bash Shell


Learning the bash Shell


$27.99


O’Reilly’s bestselling book on Linux’s bash shell is at it again. Now that Linux is an established player both as a server and on the desktop Learning the bash Shell has been updated and refreshed to account for all the latest changes. Indeed, this third edition serves as the most valuable guide yet to the bash shell. As any good programmer knows, the first thing users of the Linux operating system come face to face with is the shell the UNIX term for a user interface to the system. In other words, it’s what lets you communicate with the computer via the keyboard and display. Mastering the bash shell might sound fairly simple but it isn’t. In truth, there are many complexities that need careful explanation, which is just what Learning the bash Shell provides. If you are new to shell programming, the book provides an excellent introduction, covering everything from the most basic to the most advanced features. And if you’ve been writing shell scripts for years, it offers a great way to find out what the new shell offers. Learning the bash Shell is also full of practical examples of shell commands and programs that will make everyday use of Linux that much easier. With this book, programmers will learn: How to install bash as your login shell The basics of interactive shell use, including UNIX file and directory structures, standard I/O, and background jobs Command line editing, history substitution, and key bindings How to customize your shell environment without programming The nuts and bolts of basic shell programming, flow control structures, command-line options and typed variables Process handling, from job control to processes, coroutines and subshells Debugging techniques, such as trace and verbose modes Techniques for implementing system-wide shell customization and features related to system security

Advances in Computer Science and Engineering


Advances in Computer Science and Engineering


$179


Constitutes the revised selected papers of the 13th International CSI Computer Conference, CSICC 2008 held on Kish Island, Iran, in March 2008. The papers are organized in topical sections on learning/soft computing, algorithm theory, SoC and NoC, wireless/sensor networks, video processing and related topics, and processor architecture.

Information Technology and Authentic Learning


Information Technology and Authentic Learning


$57.95


This book is for trainee and practicing teachers looking for support in building their own understanding and their teaching skills using IT. The book takes a realistic look at the role of the computer in the National curriculum.

Induction, Algorithmic Learning Theory, and Philosophy


Induction, Algorithmic Learning Theory, and Philosophy


$189


This is the first book to collect essays from philosophers, mathematicians and computer scientists working at the exciting interface of algorithmic learning theory and the epistemology of science and inductive inference. Readable, introductory essays provide engaging surveys of different, complementary, and mutually inspiring approaches to the topic, both from a philosophical and a mathematical viewpoint. Building upon this base, subsequent papers present novel extensions of algorithmic learning theory as well as bold, new applications to traditional issues in epistemology and the philosophy of science. The volume is vital reading for students and researchers seeking a fresh, truth-directed approach to the philosophy of science and induction, epistemology, logic, and statistics.

Semantic And Social Aspects Of Learning In Organizations


Semantic And Social Aspects Of Learning In Organizations


$199


This e-book explores the use of the Semantic web as an organizational tool. It introduces the concept of the Semantic Learning Organization as an extension of the concept of the Learning Organization in the technological domain. The Guest Editors suggest that organizations that aim at being competitive and value-creating in the current changing world require an equally continuous cycle of learning and knowledge creation. This kind of active organizational behaviour in turn requires a rich technology-mediated support for information and knowledge. One of the critical elements for such supporting function is that of having information semantics that can be used to deliver some degree of intelligence both to daily tasks and also to strategy and decision-making. The technologies currently being developed under the common label of the Semantic Web can be considered as a toolbox that can be used to craft new approaches to driving organizational learning. Specifically this e-book explores the suggestion that it is semantics, ie. the representation of complex conceptual structures in computer-based form, which provide the material on which learning organizations may improve their behaviour.

Learning with Computers Level 5, 1st Edition


Learning with Computers Level 5, 1st Edition


$53.99


Learning With Computers Level 5 is part of a series of project based keyboarding texts. Using the computer as a learning tool, students learn and apply computer skills as they work through the cross-curricular projects. In Level 5, students apply the computer skills they have been introduced to and learned in Learning with Computers Level K, 1, 2, 3, and 4. Projects are based on reading, writing, math, social studies, and art, and have a keyboarding practice page included. Students receive reinforcement to touch typing (26-35 wpm), social and ethical issues of using a computer, spreadsheet formatting. They will master basic computer operations and concepts, graphics and multimedia, and more. This 192 page text is softcover, top spiral, and has an easel back. It is a standalone product that also supports Bernie’s Typing Travels Keyboarding software.

Infinite Skills Learning C++


Infinite Skills Learning C++


$85


InfiniteSkills Learning C++ features professor and expert instructor Mike McMillan who introduces you to the basics of programming in C++.  With over 25 years of programming experience, 13 years of experience teaching programming, and authoring 6 textbooks on programming, you can be well assured that you will be taught the correct way, the first time!Starting with the basics of the C++ programming language, this video tutorial covers all of the basic operations you need to start building your own C++ programs.  You will learn about standard data types, variables, arithmetic expressions, flow control, functions, classes, arrays, pointers, and much much more.  Throughout this computer based training DVD, you will not only be shown the various operations, but you will actually get a chance to follow along with the author and practice what you learned with exercises that build on what you were just taught.By the completion of this C++ training video, you will understand that basics of what C++ is, the basic language constructs, and how to utilize them to create a fully functioning C++ program.  Included are working files to allow you to follow along with exactly what the author is teaching you.Self Paced, Affordable Training Videos – Tutorials Taught by Professionals Learn C++ from a professional trainer from your own desk. Suitable for beginners to advanced users. Ideal for users who learn faster when shown. Visual training method, offering users increased retention and accelerated learning. Breaks even the most complex applications down into simplistic steps.

Connecting with Computer Science, 1st Edition


Connecting with Computer Science, 1st Edition


$112.99


This fresh and innovative text leads beginning computer science students through a carefully selected sequence of highly relevant core topics, giving them a strong foundation for the remainder of their learning.

Cluster Computing for Robotics and Computer Vision


Cluster Computing for Robotics and Computer Vision


$48.53


In this book, we look at how cluster technology can be leveraged to build better robots. Algorithms and approaches in key areas of robotics and computer vision, such as map building, path planning, target tracking, action selection and learning, are revie

Libraries and Learning Resource Centres


Libraries and Learning Resource Centres


$113


This comprehensive reference examines the changing role and design of library buildings, using a critical examination of recent examples from around the world. The authors, who represent the views of the architect and the client, outline the history and changing typology of the library. They examine the new national, public, academic and specialist libraries using numerous international examples including Sri Lanka, Vancouver, Johannesburg, Paris and London. New design advice and technical data is presented to illustrate the many approaches that designers have taken in creating a building with many diverse functions. The book concludes with speculations about the future of the library as a place for storing, reflecting upon and exchanging knowledge. Libraries are undergoing fundamental change as new technology liberates the library from its dependence upon the written word. Increasingly libraries are seen as learning resource centres with a smooth interface between computer-based access and traditional book and journal material. * Comprehensive technical coverage of library planning & design gives a complete overview * Excellent author team representing both architects and library services to give unbiased and informed opinions * International case studies show the theory in practice

Instructional Technology and Media for Learning (9th Edition)


Instructional Technology and Media for Learning (9th Edition)


$80.36


Are you ready to integrate technology into your classroom? Instructional Technology and Media for Learning will guide you as you begin to incorporate computer technology and other media into your teaching.This unique case-based textplaces the readersquarely in the classroom whileproviding aframework that teaches readers to apply in-depth coverage of current and future computer, multimedia, Internet/intranet, distance learning, and audio/visual technologies to classroom instruction.

Learning the Korn Shell


Learning the Korn Shell


$26.09


The Korn shell is an interactive command and scripting language for accessing Unixr and other computer systems. As a complete and high-level programming language in itself, it’s been a favorite since it was developed in the mid 1980s by David G. Korn at A

Design for Learning in Virtual Worlds


Design for Learning in Virtual Worlds


$108.27


“Virtual worlds offer engaging, rich visual and auditory experiences to their users. In them, players guide computer-based avatars through virtual landscapes filled with realistic buildings, objects, characters, and the avatars of other players. In the co

Learning and Intelligent Optimization


Learning and Intelligent Optimization


$61.97


The LNCS series reports state-of-the-art results in computer science research, development, and education, at a high level and in both printed and electronic form. Enjoying tight cooperation with the R&D community, with numerous individuals, as well as wi

Adult Learning in the Digital Age


Adult Learning in the Digital Age


$134.4


For educators, researchers, academics, and practitioners, Kidd (information and communication technology, Texas A&M U.) and Keengwe (computer technology and education, U. of North Dakota) assemble 21 chapters that examine the trends and issues related to

Patterns for Computer-Mediated Interaction


Patterns for Computer-Mediated Interaction


$70


Written by well-respected experts, this how-to guide provides patterns for the design of human computer human interaction (HCHI). An increasing number of applications are currently designed for use by more than one user, eg: multi-player games, interactive web sites, mobile phones, collaborative learning systems, interactive workspaces and smart environments. In these areas there is a shift from (HCI) human computer interaction to (HCHI) human computer human interaction. The role of patterns in this movement is twofold: 1 st – patterns focus on the human user of the system; 2 nd – patterns assist developers in the development process of groupware applications.

Critical Thinking for Multiple Learning Styles


Critical Thinking for Multiple Learning Styles


$17.99


Every classroom is made up of students who have different learning styles. Critical Thinking for Multiple Learning Styles is designed to help teachers connect with each and every student: Word Players love to read and write. They’re at home in the library, and games like Scrabble and Taboo appeal to them. Questioners excel in math and science classes. They like to analyze and look for patterns, and their personal heroes are people like Bill Gates or Marie Curie. Visualizers are drawn to images and colors. They create cartoons and invent unusual gadgets. Movers enjoy physical activities. Games, skits, and demonstrations are the types of activities that appeal to them. Hands-on learning works well with movers. Naturalists view the world around them as their classroom. They are fascinated by plants and animals and outer space. They are natural observers. Music Lovers’ worlds revolve around music and dance. Mnemonics prove useful to them when it comes to memorization. Socializers thrive on social contact. Collaboration and communication are the keys. Activities such as interviews, debates, and simulations really tap into their learning strengths. Individualists tend to be self-motivated thinkers. They prefer self-assessment projects, and they flourish with computer work and essays.Critical Thinking for Multiple Learning Styles offers a multitude of lessons and activities that address the specific needs of each of these types of learners. Warm-up activities prime students for learning, and brain puzzlers keep them thinking creatively. Higher-order-thinking (HOT) strategies are stressed, as lessons focus on hands-on learning, collaboration, and real-life problem solving and decision making.

Basics of Computer Science


Basics of Computer Science


$9.99


About the Book: Computer has emerged as a powerful tool in our working methodologies and day-to-day services. The book titled `Basics of Computer Science` is specially written for first and second semester students of Tamil Nadu Polytechnic institutions. The book comprises of three parts. Main features of this book : Exactly as per syllabus, suggested by the board. Includes solution for lab assignments and viva question bank. Very easy language used for learning. American English pattern followed throughout the book. A question bank, titled ?Exercises? have been inserted at the end of each chapter. Practical guidelines in the form of step by step instructions at the end of each chapter. Lots of examples and figures have been included in each chapter. This book will serve as a perfect teaching guide for the teachers and a good reference book for the students. Contents: Part I-Introduction to Computer Computer Organization Operating System Computer Communication Part II-Windows MS-Word MS-Excel

Learning with Computers Level 4, 1st Edition


Learning with Computers Level 4, 1st Edition


$53.99


Learning With Computers Level 4 is part of a series of project based keyboarding texts. Using the computer as a learning tool, students learn and apply computer skills as they work through the cross-curricular projects. In Level 4, students apply the computer skills they have been introduced to and learned in Learning with Computers Level K, 1, 2, and 3. Projects are based on reading, writing, math, social studies, and art, and have a keyboarding practice page included. Students receive reinforcement to touch typing (20-25 wpm), basic computer operations and concepts, and graphics and multimedia. They will master word processing, navigating, editing, and adding in a spreadsheet and database, and navigation of websites. This 192 page text is softcover, top spiral, and has an easel back. It is a standalone product that also supports Bernie’s Typing Travels Keyboarding software.

Learning with Computers Level 3, 1st Edition


Learning with Computers Level 3, 1st Edition


$53.99


Learning With Computers Level 3 is part of a series of project based keyboarding texts. Using the computer as a learning tool, students learn and apply computer skills as they work through the cross-curricular projects. In Level 3, students apply the computer skills they have been introduced to in Learning with Computers Level K, 1, and 2. Projects are based on reading, writing, math, social studies, and art, and have a keyboarding practice page included. Students are introduced to touch tying (15-19 wpm), computer operations such as file creation and storing, accessing network folders, cutting and pasting, spreadsheets and formulas, and graphics and multimedia. This 192 page text is softcover, top spiral, and has an easel back. It is a standalone product that also supports Bernie’s Typing Travels Keyboarding software.

New Path Learning NP631001 Math Visual Learning Guides Gr 1


New Path Learning NP631001 Math Visual Learning Guides Gr 1


$94.58


Use Visual Learning Methods to Improve Student PerformanceHelp your students make connections understand relationships and recall related details using visual learning techniques. Each collection consists of 10 laminated writeon/wipeoff guides. Each guides covers a different topic and includes 4 panels Panel 1 features an illustrated overview of the concept Panel 2 includes labeling review exercises Panel 3 presents a vocabulary activity Panel 4 provides assessment review questionsAlso includes a Teacher Guide and a Classroom Presentation/Assessment CD featuring 750 illustrated interactive flash cards for use on a computer or Interactive Whiteboard. Provides comprehensive coverage of the following curriculum topics 1. Numbers2. Plane Shapes3. Solid Shapes4. Telling Time5.Addition Facts6. Subtraction Facts7. Money8. Fractions9. Calendar10. Measuring

New Path Learning NP633001 Math Visual Learning Guides Gr 3


New Path Learning NP633001 Math Visual Learning Guides Gr 3


$94.58


Use Visual Learning Methods to Improve Student PerformanceHelp your students make connections understand relationships and recall related details using visual learning techniques. Each collection consists of 10 laminated writeon/wipeoff guides. Each guides covers a different topic and includes 4 panels Panel 1 features an illustrated overview of the concept Panel 2 includes labeling review exercises Panel 3 presents a vocabulary activity Panel 4 provides assessment review questionsAlso includes a Teacher Guide and a Classroom Presentation/Assessment CD featuring 750 illustrated interactive flash cards for use on a computer or Interactive Whiteboard. Provides comprehensive coverage of the following curriculum topics 1. Adding Subtracting 3Digit Numbers2. Multiplication Concepts Strategies3. Multiplication Table4. Division Concepts Strategies5. All About Money6. Adding Subtracting Number Sense7. All About Fractions8. All About Decimals9. Geometry Measurement10. ProblemSolving Strategies

New Path Learning NP632001 Math Visual Learning Guides Gr 2


New Path Learning NP632001 Math Visual Learning Guides Gr 2


$94.58


Use Visual Learning Methods to Improve Student PerformanceHelp your students make connections understand relationships and recall related details using visual learning techniques. Each collection consists of 10 laminated writeon/wipeoff guides. Each guides covers a different topic and includes 4 panels Panel 1 features an illustrated overview of the concept Panel 2 includes labeling review exercises Panel 3 presents a vocabulary activity Panel 4 provides assessment review questionsAlso includes a Teacher Guide and a Classroom Presentation/Assessment CD featuring 750 illustrated interactive flash cards for use on a computer or Interactive Whiteboard. Provides comprehensive coverage of the following curriculum topics 1. Adding 2Digit Numbers2. Subtracting 2Digit Numbers3. Hundred Counting Chart4. Place Value5. Understanding Fractions6. All About Time7. Length Capacity Weight Temperature8. Data Graphs9. Ordinal Numbers10. Symmetry

New Path Learning NP634001 Math Visual Learning Guides Gr 4


New Path Learning NP634001 Math Visual Learning Guides Gr 4


$94.58


Use Visual Learning Methods to Improve Student PerformanceHelp your students make connections understand relationships and recall related details using visual learning techniques. Each collection consists of 10 laminated writeon/wipeoff guides. Each guides covers a different topic and includes 4 panels Panel 1 features an illustrated overview of the concept Panel 2 includes labeling review exercises Panel 3 presents a vocabulary activity Panel 4 provides assessment review questionsAlso includes a Teacher Guide and a Classroom Presentation/Assessment CD featuring 750 illustrated interactive flash cards for use on a computer or Interactive Whiteboard. Provides comprehensive coverage of the following curriculum topics 1. Place Value2. Multiplying 2Digit Numbers3. Dividing 2Digit Numbers4. Adding Subtracting Decimals5. Polygons6. Lines Angles7. Area Volume Perimeter8. Fraction Concepts9. Adding Subtracting Fractions10. Customary Metric Units of Measurement

New Path Learning NP635001 Math Visual Learning Guides Gr 5


New Path Learning NP635001 Math Visual Learning Guides Gr 5


$94.58


Use Visual Learning Methods to Improve Student PerformanceHelp your students make connections understand relationships and recall related details using visual learning techniques. Each collection consists of 10 laminated writeon/wipeoff guides. Each guides covers a different topic and includes 4 panels Panel 1 features an illustrated overview of the concept Panel 2 includes labeling review exercises Panel 3 presents a vocabulary activity Panel 4 provides assessment review questionsAlso includes a Teacher Guide and a Classroom Presentation/Assessment CD featuring 750 illustrated interactive flash cards for use on a computer or Interactive Whiteboard. Provides comprehensive coverage of the following curriculum topics 1. Collecting Displaying Data2. Multiplying Dividing Decimals3. Measurement: Time Temperature4. Multiplying Dividing Fractions5. Ratio Proportion Percent6. Operations with Mixed Numbers7. Introduction to Algebra8. Probability Concepts9. Congruence Transformation Symmetry10. Lines Angles Circles

Learning with Computers Level 2, 1st Edition


Learning with Computers Level 2, 1st Edition


$47.49


Learning With Computers Level 2 is part of a series of project based keyboarding texts. Using the computer as a learning tool, students learn and apply computer skills as they work through the cross-curricular projects. In Level 2, students are introduced to basic computer operations and concepts, keyboard familiarity, word processing, spreadsheets and databases, and using the Internet. Projects are based on reading, writing, math, social studies, and art, and have a keyboarding practice page included. This 128 page text is softcover, top spiral, and has an easel back. It is a standalone product that also supports Bernie’s Typing Travels Keyboarding software.

Classification and Learning Using Genetic Algorithms


Classification and Learning Using Genetic Algorithms


$109


This book provides a unified framework that describes how genetic learning can be used to design pattern recognition and learning systems. The book is unique in the sense of describing how a search technique, the genetic algorithm, can be used for pattern classification mainly through approximating decision boundaries, and it demonstrates the effectiveness of the genetic classifiers vis-?-vis several widely used classifiers, including neural networks. It provides a balanced mixture of theories, algorithms and applications, and in particular results from the bioinformatics and Web intelligence domains. This book will be useful to graduate students and researchers in computer science, electrical engineering, systems science, and information technology, both as a text and reference book. Researchers and practitioners in industry working in system design, control, pattern recognition, data mining, soft computing, bioinformatics and Web intelligence will also benefit.

Trends in Intelligent Systems and Computer Engineering


Trends in Intelligent Systems and Computer Engineering


$189


This volume contains contributions from participants in the 2007 International Multiconference of Engineers and Computer Scientists. Topics covered include Automated planning, Expert system, Machine learning, Fuzzy Systems, Knowledge-based systems, Computer systems organization, Computing methodologies, and industrial applications. The book offers the up to date information on advances in intelligent systems and computer engineering and also serve as an excellent reference work for researchers and graduate students working on intelligent systems and computer engineering.

19157 - Leapfrog 19157 My Pal Violet - Theme/Subject: Learning


19157 – Leapfrog 19157 My Pal Violet – Theme/Subject: Learning


$29.31


now With Embroidered Paws! Give Learning a Personal Touch With This Soft, Cuddly Purple Puppy Named Violet! Violet Connects to The Computer so You Can Customize The Music And Personalize The Learning With Your Child’s Name And Favorite Food, Animal And Color. Violet Comes With 5 Pre-loaded Songs, or You Can Select And Download Your Choice of Learning Tunes And Lullabies From an Online List of 30 Songs. Press a Paw to Play Music, Learning Songs or Games! Parents Can Connect to The Online Leapfrog Learning Path For Customized Learning Insights And Ideas to Expand The Learning. [19157LF] UPC: 708431191570 1.8 LB

19156 - Leapfrog 19156 My Pal Scout - Theme/Subject: Learning, Time


19156 – Leapfrog 19156 My Pal Scout – Theme/Subject: Learning, Time


$29.31


now With Embroidered Paws! Give Learning a Personal Touch With This Soft, Cuddly Green Puppy Named Scout. Scout Connects to The Computer so You Can Customize The Music And Personalize The Learning With Your Child’s Name And Favorite Food, Animal And Color. Scout Comes With 5 Pre-loaded Songs, or You Can Select And Download Your Choice of Learning Tunes And Lullabies From an Online List of 30 Songs. Press a Paw to Play Music, Learning Songs or Games. Parents Can Connect to The Online Leapfrog Learning Path For Customized Learning Insights And Ideas to Expand The Learning. [19156LF] UPC: 708431191563 1.75 LB

Electronics for Computer Technology


Electronics for Computer Technology


$191.99


New from Delmar Learning, Electronics for Computer Technology is perfect for today’s career-minded students as well as anyone with a keen interest in troubleshooting computer devices, components and electrical circuits. The first chapter introduces system-level topics, including representative systems, system notations, functional hierarchies, system connectivity, and system-level troubleshooting. In subsequent chapters, direct references are made to system applications in order to put each topic in the context of an overall system. Some software (programming) topics are addressed, yet emphasis throughout the book is on hardware, including all of the physical parts of the computer plus various electronic components within the computer. Electronic devices are also discussed, along with an overview of digital electronics, computers, and telecommunications. Readers will learn to apply system-level troubleshooting techniques to localize the detailed troubleshooting effort.

Machine Learning in Cyber Trust


Machine Learning in Cyber Trust


$96.32


Many networked computer systems are far too vulnerable to cyber attacks that can inhibit their functioning, corrupt important data, or expose private information. Not surprisingly, the field of cyber-based systems is a fertile ground where many tasks can

Computer Concepts-Illustrated Complete, Fifth Edition, 5th Edition


Computer Concepts-Illustrated Complete, Fifth Edition, 5th Edition


$86.49


With its patented two-page spread, and multimedia-rich CD, Computer Concepts Fifth Edition makes learning the latest computer concepts engaging and practical.

Learning Processing By Shiffman, Daniel


Learning Processing By Shiffman, Daniel


$69.11


An introduction to computer programming within a visual environment for graphic artists combines stepbystep instruction in the opensource Processing programming language, handson exercises, and sample code in a series of lessons on how to program live video, animated images, and interactive sound and 3D graphics. Original. (Intermediate) Author: Shiffman, Daniel Series Title: Morgan Kaufmann Series in Computer Graphics Subtitle: A Beginners Guide to Programming Images, Animation, and Interaction Publication Date: 2008/08/19 Number of Pages: 453 Binding Type: Paperback Language: English Depth: 1.25 Width: 7.50 Height: 9.00

eChapter 4 from: Learning SAS in the Computer Lab, 3rd Edition


eChapter 4 from: Learning SAS in the Computer Lab, 3rd Edition


$2.49


N/A

eChapter 5 from: Learning SAS in the Computer Lab, 3rd Edition


eChapter 5 from: Learning SAS in the Computer Lab, 3rd Edition


$2.49


N/A

eChapter 15 from: Learning SAS in the Computer Lab, 3rd Edition


eChapter 15 from: Learning SAS in the Computer Lab, 3rd Edition


$2.49


N/A

eChapter 12 from: Learning SAS in the Computer Lab, 3rd Edition


eChapter 12 from: Learning SAS in the Computer Lab, 3rd Edition


$2.49


N/A

eChapter 19 from: Learning SAS in the Computer Lab, 3rd Edition


eChapter 19 from: Learning SAS in the Computer Lab, 3rd Edition


$2.49


N/A

eChapter 21 from: Learning SAS in the Computer Lab, 3rd Edition


eChapter 21 from: Learning SAS in the Computer Lab, 3rd Edition


$2.49


N/A

eChapter 10 from: Learning SAS in the Computer Lab, 3rd Edition


eChapter 10 from: Learning SAS in the Computer Lab, 3rd Edition


$2.49


N/A

eChapter 17 from: Learning SAS in the Computer Lab, 3rd Edition


eChapter 17 from: Learning SAS in the Computer Lab, 3rd Edition


$2.49


N/A

eChapter 16 from: Learning SAS in the Computer Lab, 3rd Edition


eChapter 16 from: Learning SAS in the Computer Lab, 3rd Edition


$2.49


N/A

eChapter 24 from: Learning SAS in the Computer Lab, 3rd Edition


eChapter 24 from: Learning SAS in the Computer Lab, 3rd Edition


$2.49


N/A

eChapter 11 from: Learning SAS in the Computer Lab, 3rd Edition


eChapter 11 from: Learning SAS in the Computer Lab, 3rd Edition


$2.49


N/A

eChapter 18 from: Learning SAS in the Computer Lab, 3rd Edition


eChapter 18 from: Learning SAS in the Computer Lab, 3rd Edition


$2.49


N/A

eChapter 20 from: Learning SAS in the Computer Lab, 3rd Edition


eChapter 20 from: Learning SAS in the Computer Lab, 3rd Edition


$2.49


N/A

eChapter 13 from: Learning SAS in the Computer Lab, 3rd Edition


eChapter 13 from: Learning SAS in the Computer Lab, 3rd Edition


$2.49


N/A

eChapter 25 from: Learning SAS in the Computer Lab, 3rd Edition


eChapter 25 from: Learning SAS in the Computer Lab, 3rd Edition


$2.49


N/A

eChapter 8 from: Learning SAS in the Computer Lab, 3rd Edition


eChapter 8 from: Learning SAS in the Computer Lab, 3rd Edition


$2.49


N/A

eChapter 6 from: Learning SAS in the Computer Lab, 3rd Edition


eChapter 6 from: Learning SAS in the Computer Lab, 3rd Edition


$2.49


N/A



 It's All Greek to Me


It’s All Greek to Me


$67.52


New – The scope of this dissertation is to illustrate, discuss and evaluate the technical and mainly pedagogical insights of a piece of Computer Assisted Language Learning software designed to teach the Greek language to speakers of English. The dissertation is divided into five parts. The first part provides background information about the aim of the program and its target audience. The second one constitutes a comprehensive analysis of the pedagogy involved in designing the software. The thir

 '90s Rock - Guitar Play-Along Volume 6 - Bk+CD


’90s Rock – Guitar Play-Along Volume 6 – Bk+CD


$15.26


The Guitar Play-Along Series will assist you in learning to play your favorite songs quickly and easily. Just follow the tab, listen to the CD to hear how the guitar should sound, and then play along using the separate backing tracks. The melody and lyrics are also included in the book in case you want to sing, or to simply help you follow along. The audio CD is playable on any CD player. For PC and Mac computer users, the CD is enhanced so you can adjust the recording to any tempo without changing pitch! Includes 8 songs: Are You Gonna Go My Way * Come out and Play * I’ll Stick Around * Know Your Enemy * Man in the Box * Outshined * Smells like Teen Spirit * Under the Bridge.

 1-To-1 Learning: Laptop Programs That Work


1-To-1 Learning: Laptop Programs That Work


$143.36


New – When all students in the classroom have a laptop, tablet, or handheld computer at their fingertips, a whole new world of instructional possibilities appears. Get ready to tap those possibilities with Pamela Livingston’s guide to 1-to-1 programs that work. You’ll find practical planning advice, case studies of successful programs, and a host of implementation resources. Livingston updates this new edition with chapters on 1-to-1 leadership, tablet PCs, and the shift toward learner-centric e

 1-To-1 Learning: Laptop Programs That Work


1-To-1 Learning: Laptop Programs That Work


$27.54


Used – When all students in the classroom have a laptop, tablet, or handheld computer at their fingertips, a whole new world of instructional possibilities appears. Get ready to tap those possibilities with Pamela Livingston’s guide to 1-to-1 programs that work. You’ll find practical planning advice, case studies of successful programs, and a host of implementation resources. Livingston updates this new edition with chapters on 1-to-1 leadership, tablet PCs, and the shift toward learner-centric

 1-To-1 Learning: Laptop Programs That Work


1-To-1 Learning: Laptop Programs That Work


$13.47


Used – When all students in the classroom have a laptop, tablet, or handheld computer at their fingertips, a whole new world of instructional possibilities appears. Get ready to tap those possibilities with Pamela Livingston’s guide to 1-to-1 programs that work. You’ll find practical planning advice, case studies of successful programs, and a host of implementation resources. Livingston updates this new edition with chapters on 1-to-1 leadership, tablet PCs, and the shift toward learner-centric

 1-To-1 Learning: Laptop Programs That Work


1-To-1 Learning: Laptop Programs That Work


$27.54


New – When all students in the classroom have a laptop, tablet, or handheld computer at their fingertips, a whole new world of instructional possibilities appears. Get ready to tap those possibilities with Pamela Livingston’s guide to 1-to-1 programs that work. You’ll find practical planning advice, case studies of successful programs, and a host of implementation resources. Livingston updates this new edition with chapters on 1-to-1 leadership, tablet PCs, and the shift toward learner-centric e

 101 Great Educational Uses for Your Handheld Computer: A Comprehensive Guide to Using Handhelds in Education for Administration, Teaching, and Learning


101 Great Educational Uses for Your Handheld Computer: A Comprehensive Guide to Using Handhelds in Education for Administration, Teaching, and Learning


$9.49


New

 101 Great Educational Uses for Your Handheld Computer: A Comprehensive Guide to Using Handhelds in Education for Administration, Teaching, and Learning


101 Great Educational Uses for Your Handheld Computer: A Comprehensive Guide to Using Handhelds in Education for Administration, Teaching, and Learning


$9.49


New

 101 Great Educational Uses for Your Handheld Computer: A Comprehensive Guide to Using Handhelds in Education for Administration, Teaching, and Learning


101 Great Educational Uses for Your Handheld Computer: A Comprehensive Guide to Using Handhelds in Education for Administration, Teaching, and Learning


$25.87


New

 140 Function Electronic Learning Computer


140 Function Electronic Learning Computer


$39.99


140 Function Electronic Learning Computer140 DIFFERENT LEARNING GAMES/LESSONS IN BOTH ENGLISH AND SPANISH. FULL WORKING KEYBOARD – MOUSE AND DISC PORT.

 14th IEEE Symposium on Computer-Based Medical Systems (Cbms 2001)


14th IEEE Symposium on Computer-Based Medical Systems (Cbms 2001)


$516.71


Used – This proceedings volume contains papers originally presented at the Institute of Electrical and Electronics Engineers (IEEE) Symposium on Computer-Based Medical Systems. Sessions were held to discuss decision support systems, medical systems, image processing, pattern recognition, distributed components, health information systems and models, and physiological modeling. A sampling of topics includes cross-learning on multiple databases in the case of acute appendicitis, cardiovascular car

 16 LED Flexible PC / Laptop USB Table Light / Reading Lamp


16 LED Flexible PC / Laptop USB Table Light / Reading Lamp


$5.99


This is a new 16 LED USB Lamp, which can offer you enough brightness when reading, writing or surfing the net at night. Goose neck makes you adjust the illuminating angle effortlessly you desire. 360 degrees adjustable, powered directly via USB port, comfortable & convenient.Specifications:* Excellent bright 16 LED flexible USB laptop reading lamp* The 16 LED USB laptop light is used for learning, reading, etc.* USB notebook light consists of 16 bright LED, giving off bright and soft light without twinkling* The life of LEDs lasts up to 100,000 hours* Flexible LED USB lamp adopting USB port, and no need external connected power source* Goose neck makes you adjust the illuminating angle you desire effortlessly* This flexible LED USB lamp is applicable to the notebook or the desk computer, etc.* Featuring small size, lightweight and handy, low power consumption and new style

 1st Grade


1st Grade


$1.58


Used – The Click-n-Learn CD-Rom Activity Books were developed to encourage and stimulate the minds of preschoolers, kindergartners, and 1st and 2nd graders. These 32-page books feature learning activities using facts from the Bible designed to stimulate each age group. Each book contains coloring/activity pages and a CD with computer games.

 2nd Grade


2nd Grade


$14.95


New – The Click-n-Learn CD-Rom Activity Books were developed to encourage and stimulate the minds of preschoolers, kindergartners, and 1st and 2nd graders. These 32-page books feature learning activities using facts from the Bible designed to stimulate each age group. Each book contains coloring/activity pages and a CD with computer games.

 30 Preschool Songs


30 Preschool Songs


$22.95


Used – Jumpstart preschool and kindergarten learning with this new collection of 30 songs! Sing and learn the alphabet, letter sounds, the days of the week and months of the year, colors, numbers, animals, personal safety rules, and more! Print the PDF Lyrics from your own computer.

 30 Preschool Songs


30 Preschool Songs


$58.16


New – Jumpstart preschool and kindergarten learning with this new collection of 30 songs! Sing and learn the alphabet, letter sounds, the days of the week and months of the year, colors, numbers, animals, personal safety rules, and more! Print the PDF Lyrics from your own computer.

 31 Languages of the World


31 Languages of the World


$0.01


Provides More Languages and More Choices to More Language Learners 31 Languages of the World is the quickest, most effective and most fun way to learn any of the 31 world languages. Anyone – even complete beginners -can start using a foreign language almost immediately with this unique learning system. It includes the widest variety of interactive skill-building activities available from any multi-language learning product. Other products make you memorize vocabulary with boring drills. Why learn just words, when you can learn to speak from native speakers. 31 Languages contains everything you need to start speaking another language today! Step 1: Listen Begin your adventure of language discovery with interactive dialogs and everyday conversations. You can comfortably progress towards fluency knowing that all the help you need is right there on the screen. When you come across a word or sentence you don’t understand, simply glance at a help window to get the meaning…then continue without losing your train of thought. Step 2: Learn 31 Languages of the World’s interactive games and listening comprehension activities let you develop your ear for native speech. Hundreds of exercises that help you improve vocabulary also tune your ear to native speech. After a few sessions, you’ll actually find yourself thinking in a foreign language. Anytime you like, click to hear an instant, clear pronunciation of any word or sentence by a native speaker. Repeat the pronunciation as often as you like to firmly implant each new word into your memory. Step 3: Speak If you want to communicate with native speakers of another language, it’s important to understand what you’re hearing and to respond quickly. With Conversation Practice you can have actual foreign language conversations with your computer. by interactively rehearsing situations you’re likely to run into, you’ll gain real-world experience usin

 32 Quick & Fun Content Area Computer Activities Grade 5


32 Quick & Fun Content Area Computer Activities Grade 5


$77.67


Incite 5th grade students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-computer classrooms. The easy-to-follow teacher instructions and step-by-step student directions make this resource a hit in the classroom. The included Teacher Resource CD contains sample projects, templates, and assessment rubrics. 160pp.

 32 Quick & Fun Content Area Computer Activities, Grade 5: A Technology Project for Every Week of the School Year


32 Quick & Fun Content Area Computer Activities, Grade 5: A Technology Project for Every Week of the School Year


$75.95


New – Incite 5th grade students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-

 32 Quick & Fun Content Area Computer Activities, Middle School: A Technology Project for Every Week of the School Year


32 Quick & Fun Content Area Computer Activities, Middle School: A Technology Project for Every Week of the School Year


$63.95


Used – Incite Grades 68 students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one

 32 Quick & Fun Content Area Computer Activities, Middle School: A Technology Project for Every Week of the School Year


32 Quick & Fun Content Area Computer Activities, Middle School: A Technology Project for Every Week of the School Year


$71.95


Used – Incite Grades 68 students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one

 32 Quick & Fun Content Area Computer Activities, Middle School: A Technology Project for Every Week of the School Year


32 Quick & Fun Content Area Computer Activities, Middle School: A Technology Project for Every Week of the School Year


$75.95


New – Incite Grades 68 students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-

 32 Quick & Fun Content Area Computer Activities, Middle School: A Technology Project for Every Week of the School Year


32 Quick & Fun Content Area Computer Activities, Middle School: A Technology Project for Every Week of the School Year


$75.95


Used – Incite Grades 68 students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one

 32 Quick & Fun Content Area Computer Activities, Middle School: A Technology Project for Every Week of the School Year


32 Quick & Fun Content Area Computer Activities, Middle School: A Technology Project for Every Week of the School Year


$153.12


New – Incite Grades 68 students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-

 32 Quick & Fun Content-Area Computer Activities


32 Quick & Fun Content-Area Computer Activities


$75.95


New – Incite 2nd grade students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-

 32 Quick & Fun Content-area Computer Activities Grade 6


32 Quick & Fun Content-area Computer Activities Grade 6


$73.39


Incite Grades 68 students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-computer classrooms. The easy-to-follow teacher instructions and step-by-step student directions make this resource a hit in the classroom. The included Teacher Resource CD contains sample projects, templates, and assessment rubrics. 160pp.

 32 Quick and Fun Content Area Computer Activities Grade 3: A Technology Project for Every Week of the School Year


32 Quick and Fun Content Area Computer Activities Grade 3: A Technology Project for Every Week of the School Year


$46.19


Used – Incite 3rd grade students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one

 32 Quick and Fun Content Area Computer Activities Grade 3: A Technology Project for Every Week of the School Year


32 Quick and Fun Content Area Computer Activities Grade 3: A Technology Project for Every Week of the School Year


$78.13


New – Incite 3rd grade students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-

 32 Quick and Fun Content Area Computer Activities Grade 3: A Technology Project for Every Week of the School Year


32 Quick and Fun Content Area Computer Activities Grade 3: A Technology Project for Every Week of the School Year


$46.25


Used – Incite 3rd grade students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one

 32 Quick and Fun Content Area Computer Activities Grade 3: A Technology Project for Every Week of the School Year


32 Quick and Fun Content Area Computer Activities Grade 3: A Technology Project for Every Week of the School Year


$45.42


Used – Incite 3rd grade students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one

 32 Quick and Fun Content Area Computer Activities Grade 3: A Technology Project for Every Week of the School Year


32 Quick and Fun Content Area Computer Activities Grade 3: A Technology Project for Every Week of the School Year


$59.19


Used – Incite 3rd grade students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one

 32 Quick and Fun Content Area Computer Activities Grade 3: A Technology Project for Every Week of the School Year


32 Quick and Fun Content Area Computer Activities Grade 3: A Technology Project for Every Week of the School Year


$46.03


Used – Incite 3rd grade students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one

 32 Quick and Fun Content Area Computer Activities Grade 4: A Technology Project for Every Week of the School Year


32 Quick and Fun Content Area Computer Activities Grade 4: A Technology Project for Every Week of the School Year


$75.95


New – Incite 4th grade students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-

 3D AutoCAD 2002 - One Step at a Time


3D AutoCAD 2002 – One Step at a Time


$285.38


New – For undergraduate courses in AutoCAD Computer-Aided Drafting. This text is designed for novice AutoCAD users and is ideal for either classroom use or independent study. Sykes uses a step-by-step approach and over 1800 graphics to make learning AutoCAD 2002 easy. This book teaches AutoCAD by integrating text and web-based support to create a complete learning system. Sykes also takes the most “visual” approach to learning on the market.

 3D Graphics a Visual Approach


3D Graphics a Visual Approach


$51.78


Richly illustrated, 3D Graphics: A Visual Approach presents a visual introduction to the exciting world of computer graphics and covers important rendering techniques including bump, texture, and environment mapping. Through a technique called Visual Analysis, a reader learns to identifygraphics effects visually by looking for a few cues. Cues and concepts are presented in an easy-to-advanced order, with more complex cues building from simpler ones. After finishing the book, a person will have a good feel for the range and visual effect of rendering algorithms. Accompanying 3D Graphics: A Visual Approach is a CD containing the TERA software. TERA (Tool for Exploring Rendering Algorithms) provides visual examples illustrating chapter topics and helps reinforce key concepts in an enjoyable way. With over 500,000 available image combinations, TERAprovides a far richer resource of visual examples than could be contained in any conventional text. Features * Supported by CD-ROM containing TERA (Tool for Exploring Rendered Algorithms) software which is capable of generating 500,000 images for study * Uses Visual Analysis to help students understand the rendered algorithms * Doing It Yourself sections provide a guide to learning POV-Ray, a ray tracing package freely available via the Internet. Beginning with simple shapes and lighting, these sections introduce successively more advanced techniques, including CSG and radiosity. * Serves well as a main text in a survey course in computer science or as a useful supplement in a programming or 3D design course

 3D Studio Viz: Fundamentals Using Release 3.0


3D Studio Viz: Fundamentals Using Release 3.0


$21.93


Ideal both for learners who know just the basics about computers and CAD and for those who are experts in CAD but wish to add a new dimension, 3D Studio VIZ Fundamentals blends theory and practical applications in a hands-on, lab- and exercise-intensive tutorial. It provides a basic introduction to computer animation, an overview of 3D Studio VIZ, preparation for 3D modeling, 3D modeling, presentation, and practical applications that reflect today’s animated world, e.g., in films, advertisements, and gaming environments. Many of the features in VIZ have been modeled after AutoCAD’s interface, allowing for faster learning and application. An appendix explains the features and procedure to bring AutoCAD files into 3D Studio VIZ. For those who use AutoCAD, and those whose work involves computer graphics, technical illustrations, architectural design and drafting, and animation.

 3DS Max 2012 Tutorial Video - Training Video on DVD


3DS Max 2012 Tutorial Video – Training Video on DVD


$72.95


In this video tutorial on 3ds Max 2012, expert author and animator Brian Mennenoh introduces you to the many features of this 3D modeling and animation software from AutoDesk. Brian has over 20 years experience working with 3D, and his engaging teaching style draws you in and allows you to enjoy the sometimes complex intricacies of such a powerful software program. Using a single project throughout the whole training course, you will learn how to use the interface and a good production workflow, several modeling techniques, material creation, basic lighting, camera setups, matching a camera to a background image, rendering settings and more. At the end of the lessons you will have created a robot and a fully skinned fairy, rigged with bones, battling with crayons after their kids walked away from a coloring project. By the completion of this computer based training course, you will have a solid foundation in 3ds Max and be able to start working on your own projects, building on the knowledge gained throughout the lessons. Extensive working files are included to allow you to work alongside the author in this project, learning with the same files that he is using in the training.

 50 Graphic Organizers for the Interactive Whiteboard: Whiteboard-ready Graphic Organizers for Reading, Writing, Math, and More to Make Learning Engaging and Interactive


50 Graphic Organizers for the Interactive Whiteboard: Whiteboard-ready Graphic Organizers for Reading, Writing, Math, and More to Make Learning Engaging and Interactive


$14.81


New – Help students get a better grasp of the content they need to know with this collection of fun and easy-to-use graphic organizers. The book contains 50 classroom-tested reproducible templates that come with easy directions and student samples. Full-color, interactive pdfs of the graphic organizers on CD are great for modeling and can be filled in either by computer or by hand. Perfect for use on your interactive whiteboard! For use with Grades 2-5.

 50 Graphic Organizers for the Interactive Whiteboard: Whiteboard-ready Graphic Organizers for Reading, Writing, Math, and More to Make Learning Engaging and Interactive


50 Graphic Organizers for the Interactive Whiteboard: Whiteboard-ready Graphic Organizers for Reading, Writing, Math, and More to Make Learning Engaging and Interactive


$13


Used – Help students get a better grasp of the content they need to know with this collection of fun and easy-to-use graphic organizers. The book contains 50 classroom-tested reproducible templates that come with easy directions and student samples. Full-color, interactive pdfs of the graphic organizers on CD are great for modeling and can be filled in either by computer or by hand. Perfect for use on your interactive whiteboard! For use with Grades 2-5.

 61 Cooperative Learning Activities for Computer Classrooms


61 Cooperative Learning Activities for Computer Classrooms


$6.32


Used – Heighten computer literacy through these interactive projects! Sharpens skills in word processing, multimedia presentations, using a spreadsheet, and more Features detailed lesson plans, step-by-step procedures, and classroom management tips

 61 Cooperative Learning Activities for Computer Classrooms


61 Cooperative Learning Activities for Computer Classrooms


$71.93


New – Heighten computer literacy through these interactive projects! Sharpens skills in word processing, multimedia presentations, using a spreadsheet, and more Features detailed lesson plans, step-by-step procedures, and classroom management tips

 61 Cooperative Learning Activities for Computer Classrooms


61 Cooperative Learning Activities for Computer Classrooms


$6.32


Used – Heighten computer literacy through these interactive projects! Sharpens skills in word processing, multimedia presentations, using a spreadsheet, and more Features detailed lesson plans, step-by-step procedures, and classroom management tips

 61 Cooperative Learning Activities for Computer Classrooms


61 Cooperative Learning Activities for Computer Classrooms


$71.93


New – Heighten computer literacy through these interactive projects! Sharpens skills in word processing, multimedia presentations, using a spreadsheet, and more Features detailed lesson plans, step-by-step procedures, and classroom management tips

 61 Cooperative Learning Activities for Computer Classrooms


61 Cooperative Learning Activities for Computer Classrooms


$6.32


Used – Heighten computer literacy through these interactive projects! Sharpens skills in word processing, multimedia presentations, using a spreadsheet, and more Features detailed lesson plans, step-by-step procedures, and classroom management tips

 61 Cooperative Learning Activities for Computer Classrooms


61 Cooperative Learning Activities for Computer Classrooms


$71.94


New – Heighten computer literacy through these interactive projects! Sharpens skills in word processing, multimedia presentations, using a spreadsheet, and more Features detailed lesson plans, step-by-step procedures, and classroom management tips

 61 Cooperative Learning Activities for Computer Classrooms


61 Cooperative Learning Activities for Computer Classrooms


$71.93


New – Heighten computer literacy through these interactive projects! Sharpens skills in word processing, multimedia presentations, using a spreadsheet, and more Features detailed lesson plans, step-by-step procedures, and classroom management tips

 61 Cooperative Learning Activities for Computer Classrooms


61 Cooperative Learning Activities for Computer Classrooms


$71.93


New – Heighten computer literacy through these interactive projects! Sharpens skills in word processing, multimedia presentations, using a spreadsheet, and more Features detailed lesson plans, step-by-step procedures, and classroom management tips

 61 Cooperative Learning Activities for Computer Classrooms


61 Cooperative Learning Activities for Computer Classrooms


$16.44


Used – Heighten computer literacy through these interactive projects! Sharpens skills in word processing, multimedia presentations, using a spreadsheet, and more Features detailed lesson plans, step-by-step procedures, and classroom management tips

 61 Cooperative Learning Activities for Computer Classrooms


61 Cooperative Learning Activities for Computer Classrooms


$6.32


Used – Heighten computer literacy through these interactive projects! Sharpens skills in word processing, multimedia presentations, using a spreadsheet, and more Features detailed lesson plans, step-by-step procedures, and classroom management tips

 61 Cooperative Learning Activities for Computer Classrooms


61 Cooperative Learning Activities for Computer Classrooms


$6.32


Used – Heighten computer literacy through these interactive projects! Sharpens skills in word processing, multimedia presentations, using a spreadsheet, and more Features detailed lesson plans, step-by-step procedures, and classroom management tips

 61 Cooperative Learning Activities for Computer Classrooms


61 Cooperative Learning Activities for Computer Classrooms


$148.64


New – Heighten computer literacy through these interactive projects! Sharpens skills in word processing, multimedia presentations, using a spreadsheet, and more Features detailed lesson plans, step-by-step procedures, and classroom management tips

 61 Cooperative Learning Activities for Computer Classrooms


61 Cooperative Learning Activities for Computer Classrooms


$71.93


New – Heighten computer literacy through these interactive projects! Sharpens skills in word processing, multimedia presentations, using a spreadsheet, and more Features detailed lesson plans, step-by-step procedures, and classroom management tips

 61 Cooperative Learning Activities for Computer Classrooms


61 Cooperative Learning Activities for Computer Classrooms


$6.32


Used – Heighten computer literacy through these interactive projects! Sharpens skills in word processing, multimedia presentations, using a spreadsheet, and more Features detailed lesson plans, step-by-step procedures, and classroom management tips

 61 Cooperative Learning Activities for Computer Classrooms


61 Cooperative Learning Activities for Computer Classrooms


$6.32


Used – Heighten computer literacy through these interactive projects! Sharpens skills in word processing, multimedia presentations, using a spreadsheet, and more Features detailed lesson plans, step-by-step procedures, and classroom management tips

 61 Cooperative Learning Activities for Computer Classrooms


61 Cooperative Learning Activities for Computer Classrooms


$71.93


New – Heighten computer literacy through these interactive projects! Sharpens skills in word processing, multimedia presentations, using a spreadsheet, and more Features detailed lesson plans, step-by-step procedures, and classroom management tips

 61 Cooperative Learning Activities for Computer Classrooms


61 Cooperative Learning Activities for Computer Classrooms


$6.32


Used – Heighten computer literacy through these interactive projects! Sharpens skills in word processing, multimedia presentations, using a spreadsheet, and more Features detailed lesson plans, step-by-step procedures, and classroom management tips

 61 Cooperative Learning Activities for Computer Classrooms


61 Cooperative Learning Activities for Computer Classrooms


$71.94


New – Heighten computer literacy through these interactive projects! Sharpens skills in word processing, multimedia presentations, using a spreadsheet, and more Features detailed lesson plans, step-by-step procedures, and classroom management tips

 61 Cooperative Learning Activities for Computer Classrooms


61 Cooperative Learning Activities for Computer Classrooms


$58


Used – Heighten computer literacy through these interactive projects! Sharpens skills in word processing, multimedia presentations, using a spreadsheet, and more Features detailed lesson plans, step-by-step procedures, and classroom management tips

 70-215 ALS Microsoft Windows 2000 Server Package


70-215 ALS Microsoft Windows 2000 Server Package


$157.35


Competency-based learning for the academic classroom. Developed for academic courses, MICROSOFT WINDOWS 2000 SERVER helps students build the skills they need on the job and for MCP Exam 70-215 a core requirement on the Windows 2000 MCSE track. The textbook delivers Microsoft courseware adaptable for either a full 16-week semester or a 6-, 8-, or 10-week course. The book is filled with competency-based practice exercises that students complete on their own, while the companion lab manual features additional skill-building activities ideal for your classroom s computer lab. Along with the textbook and lab manual, students get a Student CD-ROM containing study aids, simulation video clips that demonstrate common procedures, an electronic version of the textbook, detailed information on how to begin a career in Information Technology, and a 120-day evaluation version of Windows 2000 Server software. An Instructor CD-ROM containing a complete set of instructor support materials including lecture outlines, teaching tips, PowerPoint slides, test banks, and an instructor lab manual is also available.

 70-216 ALS Microsoft Windows 2000 Network Infrastructure Administration Package


70-216 ALS Microsoft Windows 2000 Network Infrastructure Administration Package


$56.3


Competency-based learning for the academic classroom Developed for academic courses, MICROSOFT WINDOWS 2000 NETWORK INFRASTRUCTURE ADMINISTRATION, Second Edition, helps students build the skills they need on the job and for MCP Exam 70-216, a core requirement for MCSE certification and an elective on the MCSA track. This courseware is adaptable for a full 16-week semester or a 6-week, 8-week, or 10-week course. The textbook is filled with competency-based practice exercises that students complete on their own; the companion lab manual features additional skill-building activities ideal for your classroom s computer lab. Along with the textbook and lab manual, students receive a Student CD-ROM containing study aids; an electronic version of the textbook; the Microsoft Encyclopedia of Networking, Second Edition, eBook; and information on how to begin a career in information technology. They also get a 120-day evaluation version of Microsoft Windows 2000 Server software. An Instructor CD-ROM containing a complete set of instructor support materials including lecture outlines, teaching tips, Microsoft PowerPoint slides, a test bank, and detailed lab setup instructions is also available.

 80x86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


80×86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


$99


Used – For courses in Computer Interfacing, Intel 16-32 Bit Chips, Pentium Chip, Microprocessors 16 and 32-bit Chips, and Intel 8086/8088/80×86 core texts. Praised by experts for its clarity and topical breadth, this visually appealing, one-stop source on PCs uses an easy-to-understand, step-by-step approach to teaching the fundamentals of 80×86 assembly language programming and PC architecture. Offering students a fun, hands-on learning experience, it uses the Debug utility to show what action

 80x86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


80×86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


$114.28


New – For courses in Computer Interfacing, Intel 16-32 Bit Chips, Pentium Chip, Microprocessors 16 and 32-bit Chips, and Intel 8086/8088/80×86 core texts. Praised by experts for its clarity and topical breadth, this visually appealing, one-stop source on PCs uses an easy-to-understand, step-by-step approach to teaching the fundamentals of 80×86 assembly language programming and PC architecture. Offering students a fun, hands-on learning experience, it uses the Debug utility to show what action

 80x86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


80×86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


$119.16


New – For courses in Computer Interfacing, Intel 16-32 Bit Chips, Pentium Chip, Microprocessors 16 and 32-bit Chips, and Intel 8086/8088/80×86 core texts. Praised by experts for its clarity and topical breadth, this visually appealing, one-stop source on PCs uses an easy-to-understand, step-by-step approach to teaching the fundamentals of 80×86 assembly language programming and PC architecture. Offering students a fun, hands-on learning experience, it uses the Debug utility to show what action

 80x86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


80×86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


$99


Used – For courses in Computer Interfacing, Intel 16-32 Bit Chips, Pentium Chip, Microprocessors 16 and 32-bit Chips, and Intel 8086/8088/80×86 core texts. Praised by experts for its clarity and topical breadth, this visually appealing, one-stop source on PCs uses an easy-to-understand, step-by-step approach to teaching the fundamentals of 80×86 assembly language programming and PC architecture. Offering students a fun, hands-on learning experience, it uses the Debug utility to show what action

 80x86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


80×86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


$182.79


New – For courses in Computer Interfacing, Intel 16-32 Bit Chips, Pentium Chip, Microprocessors 16 and 32-bit Chips, and Intel 8086/8088/80×86 core texts. Praised by experts for its clarity and topical breadth, this visually appealing, one-stop source on PCs uses an easy-to-understand, step-by-step approach to teaching the fundamentals of 80×86 assembly language programming and PC architecture. Offering students a fun, hands-on learning experience, it uses the Debug utility to show what action

 80x86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


80×86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


$15.35


Used – For courses in Computer Interfacing, Intel 16-32 Bit Chips, Pentium Chip, Microprocessors 16 and 32-bit Chips, and Intel 8086/8088/80×86 core texts. Praised by experts for its clarity and topical breadth, this visually appealing, one-stop source on PCs uses an easy-to-understand, step-by-step approach to teaching the fundamentals of 80×86 assembly language programming and PC architecture. Offering students a fun, hands-on learning experience, it uses the Debug utility to show what action

 80x86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


80×86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


$99


Used – For courses in Computer Interfacing, Intel 16-32 Bit Chips, Pentium Chip, Microprocessors 16 and 32-bit Chips, and Intel 8086/8088/80×86 core texts. Praised by experts for its clarity and topical breadth, this visually appealing, one-stop source on PCs uses an easy-to-understand, step-by-step approach to teaching the fundamentals of 80×86 assembly language programming and PC architecture. Offering students a fun, hands-on learning experience, it uses the Debug utility to show what action

 80x86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


80×86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


$99


Used – For courses in Computer Interfacing, Intel 16-32 Bit Chips, Pentium Chip, Microprocessors 16 and 32-bit Chips, and Intel 8086/8088/80×86 core texts. Praised by experts for its clarity and topical breadth, this visually appealing, one-stop source on PCs uses an easy-to-understand, step-by-step approach to teaching the fundamentals of 80×86 assembly language programming and PC architecture. Offering students a fun, hands-on learning experience, it uses the Debug utility to show what action

 80x86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


80×86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


$200.59


New – For courses in Computer Interfacing, Intel 16-32 Bit Chips, Pentium Chip, Microprocessors 16 and 32-bit Chips, and Intel 8086/8088/80×86 core texts. Praised by experts for its clarity and topical breadth, this visually appealing, one-stop source on PCs uses an easy-to-understand, step-by-step approach to teaching the fundamentals of 80×86 assembly language programming and PC architecture. Offering students a fun, hands-on learning experience, it uses the Debug utility to show what action

 80x86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


80×86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


$84.13


New – For courses in Computer Interfacing, Intel 16-32 Bit Chips, Pentium Chip, Microprocessors 16 and 32-bit Chips, and Intel 8086/8088/80×86 core texts. Praised by experts for its clarity and topical breadth, this visually appealing, one-stop source on PCs uses an easy-to-understand, step-by-step approach to teaching the fundamentals of 80×86 assembly language programming and PC architecture. Offering students a fun, hands-on learning experience, it uses the Debug utility to show what action

 80x86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


80×86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


$118.13


New – For courses in Computer Interfacing, Intel 16-32 Bit Chips, Pentium Chip, Microprocessors 16 and 32-bit Chips, and Intel 8086/8088/80×86 core texts. Praised by experts for its clarity and topical breadth, this visually appealing, one-stop source on PCs uses an easy-to-understand, step-by-step approach to teaching the fundamentals of 80×86 assembly language programming and PC architecture. Offering students a fun, hands-on learning experience, it uses the Debug utility to show what action

 80x86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


80×86 IBM PC and Compatible Computers: Assembly Language, Design, and Interfacing Volumes I & II


$119.28


New – For courses in Computer Interfacing, Intel 16-32 Bit Chips, Pentium Chip, Microprocessors 16 and 32-bit Chips, and Intel 8086/8088/80×86 core texts. Praised by experts for its clarity and topical breadth, this visually appealing, one-stop source on PCs uses an easy-to-understand, step-by-step approach to teaching the fundamentals of 80×86 assembly language programming and PC architecture. Offering students a fun, hands-on learning experience, it uses the Debug utility to show what action

 90s Rock Guitar Play-Along: Volume 6


90s Rock Guitar Play-Along: Volume 6


$11.41


New – The Guitar Play-Along Series will assist you in learning to play your favorite songs quickly and easily. Just follow the tab, listen to the CD to hear how the guitar should sound, and then play along using the separate backing tracks. The melody and lyrics are also included in the book in case you want to sing, or to simply help you follow along. The audio CD is playable on any CD player. For PC and Mac computer users, the CD is enhanced so you can adjust the recording to any tempo without

 90s Rock Guitar Play-Along: Volume 6


90s Rock Guitar Play-Along: Volume 6


$9.41


Used – The Guitar Play-Along Series will assist you in learning to play your favorite songs quickly and easily. Just follow the tab, listen to the CD to hear how the guitar should sound, and then play along using the separate backing tracks. The melody and lyrics are also included in the book in case you want to sing, or to simply help you follow along. The audio CD is playable on any CD player. For PC and Mac computer users, the CD is enhanced so you can adjust the recording to any tempo withou

 A Bibliography of Computer-Aided Language Learning


A Bibliography of Computer-Aided Language Learning


$128.95


New

 A Bibliography of Computer-Aided Language Learning


A Bibliography of Computer-Aided Language Learning


$101.95


New

 A Blueprint for Affective Computing: A Sourcebook and Manual


A Blueprint for Affective Computing: A Sourcebook and Manual


$99.74


Used – ‘Affective computing’ is a branch of computing concerned with the theory and construction of machines which can detect, respond to, and simulate human emotional states. It is an interdisciplinary field spanning the computer sciences, psychology, and cognitive science. Affective computing is a rapidly developing field within industry and science. There is now a great drive to make technologies such as robotic systems, avatars in service-related human computer interaction, e-learning, game

 A Blueprint for Affective Computing: A Sourcebook and Manual


A Blueprint for Affective Computing: A Sourcebook and Manual


$95.92


New – ‘Affective computing’ is a branch of computing concerned with the theory and construction of machines which can detect, respond to, and simulate human emotional states. It is an interdisciplinary field spanning the computer sciences, psychology, and cognitive science. Affective computing is a rapidly developing field within industry and science. There is now a great drive to make technologies such as robotic systems, avatars in service-related human computer interaction, e-learning, game c

 A Computer Scientist's Guide to Cell Biology


A Computer Scientist’s Guide to Cell Biology


$30.34


New – A Computer Scientists Guide to Cell Biology provides a “reading knowledge” of biology to those coming into the field from the perspective of computer science-particularly from the areas of information retrieval and/or machine learning.The text explores three different facets of biology: biological systems, experimental methods, and language and nomenclature. The author discusses what biologists are trying to determine from their experiments, how various experimental procedures are used and

 A Course in Ordinary Differential Equations


A Course in Ordinary Differential Equations


$99.95


Featuring real-world applications from engineering and science fields, A Course in Ordinary Differential Equations is the first book on ordinary differential equations (ODEs) to include relevant computer code and instructions of MATLAB, Mathematica, and Maple. The book embeds the computer algebra code throughout, presenting the syntax next to the relevant theory. It fully describes approximations used to obtain numerical solutions. The authors also present explanations on how to use these programs to solve ODEs and to qualitatively understand autonomous ODEs. With numerous appendices to supplement learning, this book is ideal for students and professionals in mathematics, engineering, and the sciences.

 A First Course in Logic: An Introduction to Model Theory, Proof Theory, Computability, and Complexity


A First Course in Logic: An Introduction to Model Theory, Proof Theory, Computability, and Complexity


$69.28


New – The ability to reason and think in a logical manner forms the basis of learning for most mathematics, computer science, philosophy and logic students. Based on the author’s teaching notes at the University of Maryland and aimed at a broad audience, this text covers the fundamental topics inclassical logic in an extremely clear, thorough and accurate style that is accessible to all the above. Covering propositional logic, first-order logic, and second-order logic, as well as proof theory, c

 A First Course in Logic: An Introduction to Model Theory, Proof Theory, Computability, and Complexity


A First Course in Logic: An Introduction to Model Theory, Proof Theory, Computability, and Complexity


$78.1


The ability to reason and think in a logical manner forms the basis of learning for most mathematics, computer science, philosophy and logic students. Based on the author”s teaching notes at the University of Maryland and aimed at a broad audience, this text covers the fundamental topics in classical logic in an extremely clear, thorough and accurate style that is accessible to all the above. Covering propositional logic, first-order logic, and second-order logic, as well as proof theory, computability theory, and model theory, the text also contains numerous carefully graded exercises and is ideal for a first or refresher course.

 A First Course in Logic: An Introduction to Model Theory, Proof Theory, Computability, and Complexity


A First Course in Logic: An Introduction to Model Theory, Proof Theory, Computability, and Complexity


$208.48


Used – The ability to reason and think in a logical manner forms the basis of learning for most mathematics, computer science, philosophy and logic students. Based on the author’s teaching notes at the University of Maryland and aimed at a broad audience, this text covers the fundamental topics in classical logic in an extremely clear, thorough and accurate style that is accessible to all the above. Covering propositional logic, first-order logic, and second-order logic, as well as proof theory,

 A First Course in Logic: An Introduction to Model Theory, Proof Theory, Computability, and Complexity


A First Course in Logic: An Introduction to Model Theory, Proof Theory, Computability, and Complexity


$208.48


New – The ability to reason and think in a logical manner forms the basis of learning for most mathematics, computer science, philosophy and logic students. Based on the author’s teaching notes at the University of Maryland and aimed at a broad audience, this text covers the fundamental topics in classical logic in an extremely clear, thorough and accurate style that is accessible to all the above. Covering propositional logic, first-order logic, and second-order logic, as well as proof theory,

 A Friendly Introduction to Number Theory


A Friendly Introduction to Number Theory


$129.07


New – For courses in Elementary Number Theory for math majors, for mathematics education students, and for Computer Science students. This introductory undergraduate text is designed to entice a wide variety of majors into learning some mathematics, while teaching them to think mathematically at the same time. Starting with nothing more than basic high school algebra, the reader is gradually led from basic algebra to the point of actively performing mathematical research while getting a glimpse

 A Friendly Introduction to Number Theory


A Friendly Introduction to Number Theory


$98.3


Used – For courses in Elementary Number Theory for math majors, for mathematics education students, and for Computer Science students. This introductory undergraduate text is designed to entice a wide variety of majors into learning some mathematics, while teaching them to think mathematically at the same time. Starting with nothing more than basic high school algebra, the reader is gradually led from basic algebra to the point of actively performing mathematical research while getting a glimpse

 A Friendly Introduction to Number Theory


A Friendly Introduction to Number Theory


$6.06


Used – For courses in Elementary Number Theory for math majors, for mathematics education students, and for Computer Science students. This introductory undergraduate text is designed to entice a wide variety of majors into learning some mathematics, while teaching them to think mathematically at the same time. Starting with nothing more than basic high school algebra, the reader is gradually led from basic algebra to the point of actively performing mathematical research while getting a glimpse

 A Friendly Introduction to Number Theory


A Friendly Introduction to Number Theory


$195.31


New – For courses in Elementary Number Theory for math majors, for mathematics education students, and for Computer Science students. This introductory undergraduate text is designed to entice a wide variety of majors into learning some mathematics, while teaching them to think mathematically at the same time. Starting with nothing more than basic high school algebra, the reader is gradually led from basic algebra to the point of actively performing mathematical research while getting a glimpse

 A Friendly Introduction to Number Theory


A Friendly Introduction to Number Theory


$129.07


Used – For courses in Elementary Number Theory for math majors, for mathematics education students, and for Computer Science students. This introductory undergraduate text is designed to entice a wide variety of majors into learning some mathematics, while teaching them to think mathematically at the same time. Starting with nothing more than basic high school algebra, the reader is gradually led from basic algebra to the point of actively performing mathematical research while getting a glimpse

 A Friendly Introduction to Number Theory


A Friendly Introduction to Number Theory


$118.47


New – For courses in Elementary Number Theory for math majors, for mathematics education students, and for Computer Science students. This introductory undergraduate text is designed to entice a wide variety of majors into learning some mathematics, while teaching them to think mathematically at the same time. Starting with nothing more than basic high school algebra, the reader is gradually led from basic algebra to the point of actively performing mathematical research while getting a glimpse

 A Friendly Introduction to Number Theory


A Friendly Introduction to Number Theory


$28.25


Used – For courses in Elementary Number Theory for non-math majors, for mathematics education students, and for Computer Science students. This is an introductory undergraduate text designed to entice non-math majors into learning some mathematics, while teaching them to think mathematically at the same time. Starting with nothing more than basic high school algebra, the reader is gradually led from basic algebra to the point of actively performing mathematical research while getting a glimpse

 A Guide to Computer User Support for Help Desk and Support Specialists


A Guide to Computer User Support for Help Desk and Support Specialists


$122.67


New – The latest book from Cengage Learning on A Guide to Computer User Support for Help Desk and Support Specialists, International Edition

 A Guide to Computer User Support for Help Desk and Support Specialists


A Guide to Computer User Support for Help Desk and Support Specialists


$53.32


Used – The latest book from Cengage Learning on A Guide to Computer User Support for Help Desk and Support Specialists, International Edition

 A Guide to Computer User Support for Help Desk and Support Specialists


A Guide to Computer User Support for Help Desk and Support Specialists


$55


Used – The latest book from Cengage Learning on A Guide to Computer User Support for Help Desk and Support Specialists, International Edition

 A Guide to Developing the Ict Curriculum for Early Childhood Education


A Guide to Developing the Ict Curriculum for Early Childhood Education


$27.86


New – This is a book about ICT (Information and Computer Technology) in its broadest sense. The authors show how ICT can contribute to children’s learning; how it can be integrated into a play based curriculum and how it relates to key areas of learning such as collaboration, communication, exploration and socio-dramatic play. The text provides an introduction to the ICT requirements in the UK Foundation Stage Curriculum Guidance, and it also discusses in detail the international relevance and i

 A Guide to Developing the Ict Curriculum for Early Childhood Education


A Guide to Developing the Ict Curriculum for Early Childhood Education


$27.88


Used – This is a book about ICT (Information and Computer Technology) in its broadest sense. The authors show how ICT can contribute to children’s learning; how it can be integrated into a play based curriculum and how it relates to key areas of learning such as collaboration, communication, exploration and socio-dramatic play. The text provides an introduction to the ICT requirements in the UK Foundation Stage Curriculum Guidance, and it also discusses in detail the international relevance and

 A Laboratory Course in Java


A Laboratory Course in Java


$0.99


Used – Spending time actively programming on a computer is the most important part of a programming class. Dale originally developed lab manuals as part of self-paced learning packages. This manual is an ideal companion to Dale/Weems/Headington, INTRODUCTION TO JAVA AND SOFTWARE DESIGN. It maps to the chapter order of this textbook. It focuses on teaching syntax rules for Java functions and contains three types of activities: Prelab, Inlab, and Postlab, all designed within a closed laboratory

 A Little Book on Perl


A Little Book on Perl


$43.15


Written by one of today”s top-selling author”s on programming languages, this practical, trailblazing guide to learning Perl offers all the advantages of a reference manual with a detailed, yet concise study on all of the language”s key elements, and is not dependent upon either UNIX or Windows. Begins with a complete introduction to Perl: what it is, scripts vs. programs, its central characteristics, and more. Examines scalar types, expressions, and simple input and output; control statements; arrays; hashes and references; functions; pattern matching; files, input/output, and formats; CGI programming with Perl; and other advanced topics. Each chapter includes a summary and numerous exercises. For professionals in the computer science and related fields.

 A Monte Carlo Primer: A Practical Approach to Radiation Transport


A Monte Carlo Primer: A Practical Approach to Radiation Transport


$339


This book introduces the reader to the use of Monte Carlo methods for solving practical problems in radiation transport, and will also serve as a reference work for practitioners in the field. It assumes the reader has a general knowledge of calculus and radiation physics, and a knowledge of Fortran programming, but assumes no prior knowledge of stochastic methods or statistical physics. The subject is presented by a combination of theoretical development and practical calculations. Because Monte Carlo methods are closely linked to the use of computers, from the beginning the reader is taught to convert the theoretical constructs developed in the text into functional software for use on a personal computer. Example problems provide the reader with an in-depth understanding of the concepts presented and lead to the production of a unique learning tool, a probabilistic framework code that models in a simple manner the features of production of Monte Carlo transport codes. This framework code is developed in stages such that every function is understood, tested, and demonstrated – random sampling, generating random numbers, implementing geometric models, using variance reduction, tracking particles in a random walk, testing the thoroughness with which the problem phase space is sampled, scoring detectors, and obtaining estimates of uncertainty in results. Advanced topics covered include criticality, correlated sampling, adjoint transport, and neutron thermalization.Monte Carlo codes can produce highly precise wrong answers. The probability of this occurring is increased if production codes are run as opaque, black boxes’ of software. This text attempts to make Monte Carlo into acomprehensible, usable tool for solving practical transport problems. It is suitable for advanced undergraduate and graduate students and researchers who wish to expand their knowledge of the Monte Carlo technique.

 A Passion for Narrative: A Guide for Writing Fiction


A Passion for Narrative: A Guide for Writing Fiction


$16.99


This book is not intended to persuade you to take up writing novels or short stories – It’s going to be a lot of work, Jack Hodgins warns. Nor will it tell you how to market your stories. But it will take you through the problems facing any fiction writer and show you how some of the best writers in English have solved them. The chapters are clear and comprehensive: Finding Your Own Stories; One Good Sentence After Another – on the skills of writing well; Setting; Character – how to make your characters come alive; Plot; Structure – The Architecture of Story ; Point of View and Voice; Metaphors, Symbols and Allusions; Revising – an all-important chapter that also deals with the impact of writing on a computer; The Story of a Story – where Jack Hodgins talks of his own experience with one of his most famous stories; and the final chapter, And Now What? – Creating Your Own Workshop, which builds on the fact that every chapter in the book contains writing exercises to help you work away at home at the mysterious business of writing fiction. As an award-winning novelist and short-story writer Jack Hodgins is uniquely qualified to preach what he practises. As a trained teacher, he has been giving creative lessons for thirty years, at high schools and universities and to writers’ summer schools. In recent years his creative writing courses at the University of Victoria have become discreetly famous. Now, anyone who buys this book can share in the experience of learning fiction-writing from a master. With its scores of examples of first-class writing this lively, truly fascinating book will almost certainly make you be atter writer; it is guaranteed to make you abetter reader.
Leave a Comment